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Nota alusiva de Amped Gaming
We are going to look back and see what was happening back on June 22nd, 1996, which is the day that the the shareware version of Quake was released. What people saw after downloading the 14meg (huge at the time) program was something to behold, people were amazed at the giant leap forward in technology. Quake was not the first 3D "first person shooter" style game, that title goes to a game called Terminator: Futureshock. However, it was the first "true" 3D game that let you have full control over everything you did.
Along with many in-game features that nobody had seen before, there were a couple of technology enhancements that stood out above the rest.
Video technology: John Carmack had the wonderful task of making the heavy 3D graphics work with 1meg non-accelerated video cards. Unlike today where video cards have 64+ megs of ram that gives programmers ample room for sloppy programming, Carmack did not have this option and was forced to make the graphics coding as tight as possible. It wasn't until months later that the first 3D accelerated video drivers started appearing (Creative Labs Verite was the first, followed by the popular Monster 3D cards).
Online networking code: Still considered by many to be the biggest step forward in gaming, id Software was able to crunch the heavy 3D graphics and make them playable on a 28.8 dial-up modem using the client/server tcp/ip connection that had only been used for application purposes prior to Quake being released.
Let's look at some of the ways that Quake changed the gaming world and especially on-line gaming. Here are just a few of the changes caused by Quake...
Internet Gaming: Does anybody remember what it was like playing games over the internet prior to Quake? In most games, up to a maximum of 8 players would join a server between 8:00 and 8:05 (most times, all 8 slots were filled in 10 seconds and you would wait for the game to start 5 minutes later), then at 8:05, the game would start. People would play until the game ended at 8:30 and all the players would be kicked so that new players could join during the next 5 minutes. Repeat this for the rest of the day. Quake was the first on-line code that let you join in the middle of a game, players could come and go and the games would never end. Quake also let servers handle more than 8 players at a time.
Internet Playing: Unless you were lucky enough to be at university and using their Internet connection, chances are you were using a modem (28.8 had just come out) or possibly ISDN if you could afford it. When you played Quake with a modem, and although it was slow, it was very playable. Keeping in mind the type of game Quake was, this was pretty amazing over a modem.
True 3D Gaming: While Quake wasn't the first true 3D game, it was the first true 3D first person shooter. ROTT and Duke Nukem were considered 3D (more like 2.5D) but, they weren't Quake. In Quake you could do almost anything you wanted in a computer 3D environment. Being able to stand on a bridge and seeing somebody run underneath you on another bridge and having a player in the water below him. It was, at the time, a very cool thing.
Clones: Yes, there are many Quake clones out there and although the companies that made the clones would like to think that they changed their game enough to NOT be considered clones, let's face the facts. While many of these games had unique features and cool effects, chances are they only existed because of Quake.
Internet Sites: Litterally thousands of Quake news and fan sites have been around since Quake started. Obviously, all of the Quake related sites and nearly all gaming related sites were started because of Quake. Yes, there were other gaming sites prior to Quake but, not many. Sites like Bluesnews, Shugashack, Gamers, Fragzone and PlanetQuake are a few of the huge sites that people like Steve "sCary" Gibson and Dennis "Thresh" Fong made a lot of money from. These all started out as Quake sites and have evolved since then.
Bandwagon Jumping: How many people / companies have gotten rich from Quake? How about companies like 3DFX and other video card makers, Razer, Logitech, Gamespy, not to mention all the computer upgrades such as RAM, hard drives, mice / controllers plus, all the clone makers that have been very successful.
Mods: Never before could you modify a game the way you could with Quake. Quake's design and architecture were made to be modified. From CTF to Quake Racing to Future Vs Fantasy and all the thousands of mods in-between.

Nota alusiva de Amped Gaming
We are going to look back and see what was happening back on June 22nd, 1996, which is the day that the the shareware version of Quake was released. What people saw after downloading the 14meg (huge at the time) program was something to behold, people were amazed at the giant leap forward in technology. Quake was not the first 3D "first person shooter" style game, that title goes to a game called Terminator: Futureshock. However, it was the first "true" 3D game that let you have full control over everything you did.
Along with many in-game features that nobody had seen before, there were a couple of technology enhancements that stood out above the rest.
Video technology: John Carmack had the wonderful task of making the heavy 3D graphics work with 1meg non-accelerated video cards. Unlike today where video cards have 64+ megs of ram that gives programmers ample room for sloppy programming, Carmack did not have this option and was forced to make the graphics coding as tight as possible. It wasn't until months later that the first 3D accelerated video drivers started appearing (Creative Labs Verite was the first, followed by the popular Monster 3D cards).
Online networking code: Still considered by many to be the biggest step forward in gaming, id Software was able to crunch the heavy 3D graphics and make them playable on a 28.8 dial-up modem using the client/server tcp/ip connection that had only been used for application purposes prior to Quake being released.
Let's look at some of the ways that Quake changed the gaming world and especially on-line gaming. Here are just a few of the changes caused by Quake...
Internet Gaming: Does anybody remember what it was like playing games over the internet prior to Quake? In most games, up to a maximum of 8 players would join a server between 8:00 and 8:05 (most times, all 8 slots were filled in 10 seconds and you would wait for the game to start 5 minutes later), then at 8:05, the game would start. People would play until the game ended at 8:30 and all the players would be kicked so that new players could join during the next 5 minutes. Repeat this for the rest of the day. Quake was the first on-line code that let you join in the middle of a game, players could come and go and the games would never end. Quake also let servers handle more than 8 players at a time.
Internet Playing: Unless you were lucky enough to be at university and using their Internet connection, chances are you were using a modem (28.8 had just come out) or possibly ISDN if you could afford it. When you played Quake with a modem, and although it was slow, it was very playable. Keeping in mind the type of game Quake was, this was pretty amazing over a modem.
True 3D Gaming: While Quake wasn't the first true 3D game, it was the first true 3D first person shooter. ROTT and Duke Nukem were considered 3D (more like 2.5D) but, they weren't Quake. In Quake you could do almost anything you wanted in a computer 3D environment. Being able to stand on a bridge and seeing somebody run underneath you on another bridge and having a player in the water below him. It was, at the time, a very cool thing.
Clones: Yes, there are many Quake clones out there and although the companies that made the clones would like to think that they changed their game enough to NOT be considered clones, let's face the facts. While many of these games had unique features and cool effects, chances are they only existed because of Quake.
Internet Sites: Litterally thousands of Quake news and fan sites have been around since Quake started. Obviously, all of the Quake related sites and nearly all gaming related sites were started because of Quake. Yes, there were other gaming sites prior to Quake but, not many. Sites like Bluesnews, Shugashack, Gamers, Fragzone and PlanetQuake are a few of the huge sites that people like Steve "sCary" Gibson and Dennis "Thresh" Fong made a lot of money from. These all started out as Quake sites and have evolved since then.
Bandwagon Jumping: How many people / companies have gotten rich from Quake? How about companies like 3DFX and other video card makers, Razer, Logitech, Gamespy, not to mention all the computer upgrades such as RAM, hard drives, mice / controllers plus, all the clone makers that have been very successful.

Mods: Never before could you modify a game the way you could with Quake. Quake's design and architecture were made to be modified. From CTF to Quake Racing to Future Vs Fantasy and all the thousands of mods in-between.



Todo el glam, boló!
....quiero CTF....

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