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    Mega Egelito
    • 18-09-2005
    • 5380

    #1

    Varios Juegos guias downloads!

    Bueno de ahora en mas lo más probable es que las descargas sean torrents, por que los juegos mas modernos no son muy faciles de encontrar en DD.
    Insisto, por favor diganme los links que no funcionan y veo como arreglarlos.

    ¿Que es un RPG?
     
    Videojuego de rol
    De Wikipedia, la enciclopedia libre
    Saltar a navegación, búsqueda

    El videojuego de rol, comúnmente conocido como RPG, es un tipo de videojuego que usa elementos del juego de rol tradicional. El videojuego de rol, como género de videojuegos, incluye una amplia variedad de sistemas y estilos de juego. Algunos elementos fuertemente asociados a los videojuegos de rol, como el desarrollo estadístico de personajes, han sido adaptados ampliamente a otros géneros de videojuegos.

    Algunos de los títulos de videojuegos de rol más conocidos son:

    * Para computadora:
    o La serie Baldur's Gate de Black Isle Studios.
    o La serie Elder Scrolls de Bethesda Softworks.
    o La serie Neverwinter Nights de BioWare.
    o La serie Ultima de Origin Systems.
    o Planescape:Torment de Black Isle Studios.
    * Para consola:
    o Chrono Trigger de Squaresoft.
    o La serie Dragon Quest de Enix.
    o La serie Final Fantasy de Squaresoft.
    o La serie Phantasy Star de Sega.
    o La serie Tales of de Namco.

    Extraído de wikipedia


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    Páginas Útiles

    FFManiacs

    Información muy completa sobre todos los Final Fantasys

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    Página completa sobre el rpgmaker. Actualmente esta caida.
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    BlackCats

    Una página solamente de juegos, son torrents que generalmente descargan al máximo.
    El problema es que la registración abre cada tanto, una vez por mes mas o menos, es muy recomendable que traten de crearse una cuenta.

    Nes

    Emulador

    Final Fantasy

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    Final Fantasy II

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    Final Fantasy III

    Review
     

    "Definately the best NES RPG by far, but not neccessarily perfect"

    People say Dragon Warrior 4 is better. It's good, but easily gets beaten by each of the three NES Final Fantasys...especially part 3!!

    Now before you say Final Fantasy 3 was for the Super NES, that's Final Fantasy 6 you're talking about.

    Graphics: 10 Excellent
    Besides excellent and varied backgrounds, the characters and enemies also look excellent. Everything is colorful and well done. Animation is funny, especially with certain character classes when they get hit and they flail their arms helplessly. The mountain graphics on the overworld are improved as well.

    Sound/Music: 10 Excellent
    Some people might think some songs are corny, but I never thought that. The music fits the game well, and all the songs are catchy. Sound effects are memorable. You can also play the piano in some towns. Play on one side, people will love it. Play on the other segment of the piano, people will boo you.

    Controls: 9 Great
    The controls have an extremely short learning curve. However, a few battle functions seem to delay for about a tenth of a second. What's cool is on the map, if you press select, you can change the party leader, like the L/R buttons in FF4! Obviously, your leader wouldn't change if he's the only one alive.

    Gameplay: 10 EXCELLENT!!
    Squaresoft should be so proud of themselves. You can move around and fight like in traditional Final Fantasys, but the best add-on was the Job system and capacity points. You see, throughout the game the crystals will give you their power so you can morph into ancient warriors. But you can't just change into them for free; you must earn capacity points so you can do so. Each job has certain strengths and weaknesses. Fighters, for example, are strong and have good equipment selection, but have no special abilities. The mages are pretty weak, but make up for that with powerful magic. Dragoons, while just decent but not perfect fighters, can jump into the air. It takes an extra round to do it, but it lets them dodge enemy attacks AND it dishes out twice the damage. There's dozens of other character classes as well, but you only start with the Onion Kid. They're pretty much pointless, until you figure out their real strength; but I won't spoil it, heh heh.

    Story: 10 Excellent
    An earthquake pulls the Crystals into the earth. Monsters then came that way. Four boys get into an adventurous mood, and even though they had only intended to test their courage, they actually were chosen to be the..LIGHT WARRIORS. Throughout the game, there's tons of twists and intrigue. And if (or when, since you might be addicted to this game) you beat this game, prepare yourself for a spectacular ending!

    There are tons of translated versions of this game, but only one of them gets the story right...the other dozen versions have seriously hurt it.

    Challenge: 10 Excellent
    Excellent, noticeably better than of other RPGs. The game has the just right difficulty level. Nothing is really easy, but then again nothing is impossible. Also, if you try to run from battle but fail, your defense goes down to 0. That makes sense because your back is open to enemy attacks. There's also a boss fights your not supposed win; you either weren't meant to do battle yet, OR you have to lose or run away.

    Play Mechanics: 7 Good
    Unfortunately, there are a few glitches here or there throughout the game. One example is Cid's house. You're supposed to give his sick wife an elixir. When you do, he'll jump to the right and tell you there's stuff in his basement. Talk to him again and he jumps to the right again.

    Overall: 9 Great
    Final Fantasy 3 delivers everything you want, despite the glitches.

    Pluses:
    =Pretty much everything

    Minuses:
    =Glitches

    Buy? Rent? Throw Away? Or what...
    Buy! But if you can't read Japanese or can't find the game, download either the original version or a translated version.

    Reviewer's Score: 9/10, Originally Posted: 12/22/03

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    Guía del juego

    Bosses

    Formulas para calcular el daño

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    Amur Sewer
    http://db.gamefaqs.com/console/nes/f...amur_sewer.gif

    Ancient Ruins


    Ancient Labyrinth


    Bahamut Cave


    Cave of Darkness (Lower Levels)


    Cave of Darkness (Upper Levels)


    Dark World
    http://db.gamefaqs.com/console/nes/f...dark_world.gif

    Fargabaad Cave


    Flame Cave


    Forbidden Land Eureka


    Goldor´s Mansion


    Hidden Path


    Salonia Catacombs


    Dragoon Tower (Salonia)
    http://dw.com.com/redir?asid=0&astid...ii_salonia.gif

    Temple of Time
    http://dw.com.com/redir?asid=0&astid...le_of_time.gif

    Tower of Owen
    http://dw.com.com/redir?asid=0&astid...tower_owen.gif

    Undersea Cave Map
    http://dw.com.com/redir?asid=0&astid...ersea_cave.gif

    Water Cave Map
    http://dw.com.com/redir?asid=0&astid...water_cave.gif



    Snes

    Emulador

    Final Fantasy IV

    Review
     

    "We are not worthy…"

    I know almost everyone thinks that FF VI is the best FF in the Snes (as well as the best game ever created), but for me this is the best one, as well as the third best Final Fantasy ever made, being FF VII the best (as well as the greatest game of all time) and FF VIII (yes, you read well Final Fantasy 8, the most unfairly unappreciated game in history,) in the second place.

    Story (10/10): This was the first FF with a decent story, wait, decent?, what the hell, the story kick-ass, a very long, depth, sad, and mature plot full of twists and great moments to be remembered, the way it should be!. After FF VII this is probably the FF with the best plot.
    Everything begins when Cecil, the leader of the Red Wings of Baron is ordered to attack helpless people to obtain crystals for the king. Cecil is not very pleased with what he is being ordered to do, so he starts to question the king’s orders. One day he is sent to deliver a secret package to prove his loyalty, and then the adventure begins...

    Graphics (7,5/10): For such an old game the graphics are great, more than great they are magnificent. Everything is very simple but nice, the battles looks really good, the enemies are ecstatic, with bright colors, and some of them are completely out of place but this happens in any other FF and in most Japanse rpgs, so it is not a problem.

    Music (10/10): Superb, remarkable, extraordinary, incredible.... what else can I say?, in fact, the music was so good that Square released a CD with the music of this game but with Celtic tunes called Final Fantasy Celtic Moon. Nobuo Uematsu is the man!

    Gameplay (10/10): The active time battle system was introduced in this fourth installment, this means that enemies can attack you even if you are still choosing your commands, so you’d better be quick choosing your commands or you will get your but kicked pretty fast. Also, this time you have up five partners battling at the same time instead of four.
    The controls are the same as any other FF, as well as the menu, etc. Everything perfect, it is impossible to find a flaw here.

    This is the hardest Final Fantasy ever, and no one can say it isn’t, I’m reviewing the ultra hard Japanese version but even the US version (called I don’t know why “easy version”) is quite hard, too hard sometimes I would say, but that is good because most of the rpg’s nowadays are too easy, and while extremely hard, the game is not impossible like some others. It is harder not only because the enemies are more powerful, also the items are less effective, just to mention a few things.

    As you may know, the US version of this game (that so called “easy version”) sucks because Square changed a lot of names, used tons of abbreviations, censored lots of dialogues (because there was some profanity), important parts of the story (they censored a part when two characters kissed each other, no wonder they censored that, it is such an immorality…), etc, etc, etc. However, it was not Square fault at all because it was the people of Nintendo who told them to cut these parts, stupid Nintendo. So, if you played the US version you haven’t played FF IV. Do yourself a favour, download that magnificent patch, and play FF IV in its full glory, this a CLASSIC NOT TO BE MISSED BY ANY MEANS.

    ””My lack of vocabulary and grammatical errors (if there’s any) are because I’m not from an English speaking country, sorry.””

    Reviewer's Score: 10/10, Originally Posted: 12/09/03


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    Final Fantasy V

    Review
     

    "The most addictive role playing game I have ever played"

    Introduction

    The Final Fantasy series has always been one of my favorite video game series, ever since I first played the original Final Fantasy. While the original game in the series was never one of my favorites, I saw the potential in the series and had a lot of fun playing the game. Several months later, I finally got Final Fantasy 2 and Final Fantasy 3 and the rest, as they say, is history. The Final Fantasy series was thrust into my game playing department, and it has never left.

    Out of all the Final Fantasies, I had never really got my chance to play one. That game was Final Fantasy 5. The main reason for this is the fact that the game was never released here in America. Back then, I did not have my own computer, so I could not emulate the game and download a ROM to play. So, I did not really have a chance to play the critically acclaimed ''best game in the Final Fantasy series'' until recently. When it was finally released here in America, as part of Final Fantasy Anthology.

    Final Fantasy Anthology was a game I anxiously awaited ever since I first heard of it. How could I not be excited? My favorite game of all time (Final Fantasy 6) was featured on it, and it also included the infamous Final Fantasy 5, which I had always wanted to play. So, when Final Fantasy Anthology was released, I purchased a copy and went home to play Final Fantasy 5. The rest is gaming history ^_^

    The game was a lot of fun to play, and I had a lot of fun playing through it. I was a little disappointed though, but how could I not be? Everyone was calling this the best Final Fantasy game of all time, and I played it, and I did not feel that it was, is, or ever will be, the best Final Fantasy ever made. Final Fantasy 6 still tops the list, in my opinion. Regardless, Final Fantasy 5 is a fantastic game that suffered because it never came out in America until the Playstation days.

    Storyline (9.3/10)

    The storyline of Final Fantasy 5 never really got hyped as much as it should have, in my opinion. Why do I think this? Well, because I think this game had the best storyline of any of the Final Fantasy games. Well, FF6 still holds the top spot, but FF5 runs a close second. The coolest thing about this game is that Square Soft decided to try something a bit different this time than the normal ''save the princess and find all the crystals'' type things that we had been used to be seeing as a storyline in most of the role playing games.

    But Final Fantasy 5 changed that. We did not get the total ''save the princess and get the crystals storyline'' we were so used to seeing. Instead, we were graced with a really unique storyline that dealt with meteorites. Yes, meteorites were featured prominently in this game as one of the main storyline pieces of the game. You actually start off the game in a meteor crater, and throughout the game visit a lot of meteorite spots. Of course, the crystals are still featured in the storyline of the game, they just aren’t the main focus anymore. Gaining the crystals opens up new jobs in the game.

    Overall, I think that Final Fantasy 5 has the second best storyline of any Final Fantasy game. Yes, I think that Final Fantasy 6, has, and probably always will have, the best storyline to grace a Final Fantays game, but the character development and storyline in this game is great, as well. The main problem with the game is the fact that the translation is all screwed up. Otherwise, the storyline is fantastic, and completely worthy of the Final Fantasy name.

    Graphics (9.2/10)

    Let me get the problems out of the way first. As some of you may know, the Playstation as a video game console is notorious for loading times and slowdown. And these two things affected Final Fantasy 6 completely, and I think that totally destroyed the game. On the other hand, it affected Final Fantasy 5 also, but I don’t think it did as badly. Okay, maybe I am just saying that because I have yet to play the Super Famicom version of Final Fantasy 5, but I think that the slowdown during battles is non-existant. On the other hand, the loading times still plague the game dearly, especially when entering the menu screen and entering and exiting a battle.

    Now onto the good things of the game. The character designs in the game are fantastic. A key thing to remember here is the fact that the characters don’t actually have their own personal design really. Instead, they have the design of whatever job they currently are assigned. There are about 22 different jobs in the game, and they all look different. The variety is definitely a good thing. The enemy designs in the game are fantastic, as well. I especially enjoy some of the boss designs in the game. And the final boss simply looks amazing.

    Overall, the graphics in the game are awesome, for a Super Nintendo game. The thing you have to realize is the game is basically an ''enhanced graphically'' version of Final Fantasy 4 when it comes to graphics. So, the game does look a lot like Final Fantasy 4. But the graphics in Final Fantasy 4 were pretty good, so these graphics are even better.

    Music and Sound Effects (9.2/10)

    The Final Fantasy series has always been one of the best when it comes to music and sound effects, and Final Fantasy 5 is no exception. All I know is that the game sounds outstanding, especially the battle theme of the game. The battle theme is one of the few battle themes in a role playing game that did not get annoying for me by the millionth battle. The boss theme in the game is also great.

    Music in the game is fantastic. I love the soundtrack in the game, especially stuff like the big battle music and town theme. The music is moving, and each of the music pieces fits the mood of the scenes perfectly. For instance, sad and mellow music plays during the sad moments, while more happy and cheerful music plays when something good happens to the group. The battle and boss themes are top notch, as well. The battle theme is one of the few battle themes in a role playing game that did not get annoying for me by the millionth battle. The boss theme in the game is also great. Overall, the music in the game is fantastic.

    Sound effects in the game are great, as well. The coolest part of the game’s sound effects, in my opinion, are the fact that sounds actually occur in the overworld. Yes, let’s say you are walking around in the overworld and a story scene occurs when a volcano erupts. Suddendly, you hear the volcano erupt from a faraway distance. That’s pretty cool. The sound effects during battle are great as well, even if they are just the basic battle sounds featured in a lot of role playing games. Overall, the sound effects in the game are fantastic.

    Gameplay and Control (9.8/10)

    I used to hear a lot about this game before it was released here in America. The main thing I heard about the game, and the main thing that everyone seemed to love about it, was the job system featured in the game. And yes, the job system in the game is great. There are also other great gameplay features in the game, including a top notch battle system, as well as great control. Adding to the fun is the fact that there is a lot of battles to fight. This means that you can raise your job levels quicker.

    Control: Control in the game is great. The game controls a lot like any other 2D role playing game, and it controls a lot like the Super Famicom version. A disappointment to me is the fact that this game did not support analog control. Oh well, I guess Square Soft wanted to keep the game intact in feeling as possible. Moving around from menu to menu is effortless, and it is easy to control your characters during battle. I also like how they added a run button. Overall, the control in the game is great.

    Battle System: One of the coolest parts of Final Fantasy 5, in my opinion, is the amazing battle system. Think of the basic setup as being a lot like the battle system in Final Fantasy 4. Then add to this a time meter, like the one featured in Final Fantasy 6. Then add the ability to do lots of amazing things during battle, ranging from summoning monsters to attacking an enemy three times in a row with your sword. You can do it all in this game. Overall, the battle system in the game is incredible.

    Job System: Ahh yes, the famous job system that everyone has talked about so much. After all the hype, I expected an incredibly addicting thing. And that is what it turned out to be. Think of it a lot like the job system featured in Final Fantasy Tactics. During battle, you fight. After winning, you get a certain amount of AP. After getting enough AP, you raise a job level. When you raise a job level, you master a new command. What does this mean? It means that you can now use the mastered command with any job class you want. For instance, you can summon a monster with the samurai class if you raise the summoner’s job level. I spent many hours raising my levels and job levels. Overall, the job system in the game lives up to all the hype, as it is great and incredibly addicting.

    Overall, Final Fantasy 5 is simply an incredible game. Besides the cool storyline, the game featured outstanding gameplay, as well. The job system lives up to all the hype, as it is great and incredibly addicting. The battle system in the game is incredible. The control of the game is awesome, as well, save the one minor flaw that I already pointed out (no analog control). Otherwise, the game is simply incredible, as it features everything needed to make a great role playing game.What a great game this is.

    ========================
    Other Important Scores
    ========================

    Replay Value: High

    Final Fantasy 5 could quite possibly be the most addicting role playing game of all time. I mean, I have never felt compelled to play a role playing game in my life. The main reason for this is the fact that the job system is so incredibly fun and addicting. I spent many hours walking around in the various places, getting into fights, just so I can raise my levels and job levels. And I never really got bored while doing it. Overall, the replay value in the game is incredible, and some of the best ever in a role playing game.

    Challenge: Medium

    Let me get the record straight right here. I have never really had any problems completing any of the games in the Final Fantasy series. And Final Fantasy 5 is no exception. I had little trouble going through the first half of the game. This was mainly because I built up my levels and job levels a lot. But once I got to the second world, the game changed a lot. Suddendly, the battles got much tougher. Some of the bosses killed me with only a few hits. So, what did I do? I raised my levels and job levels some more! I came back and kicked some monster butt, and soon I completed the game (after taking a few tries to beat the final boss, Neo X-Death). Overall, the game is easy in the early going then gets tough later on.


    GOOD POINTS
    --------------------
    -The storyline in the game is great, as the characters develop a lot before your very eyes.
    -The job system in the game is incredible and incredibly addicting.
    -The battle system is one of the best I have ever seen in a role playing game.

    BAD POINTS
    -----------------
    -The sound effects could have been a bit better.
    -Story line could have been a tad better
    -SFAM version never came out here


    Overall (9.8/10)

    Overall, Final Fantasy 5 is simply an incredible game. Besides the cool storyline, the game featured outstanding gameplay, as well. The job system lives up to all the hype, as it is great and incredibly addicting. The battle system in the game is incredible. The control of the game is awesome, as well, save the one minor flaw that I already pointed out (no analog control). Otherwise, the game is simply incredible, as it features everything needed to make a great role playing game. What a great game this is.

    Reviewer's Score: 10/10, Originally Posted: 08/14/00, Updated 07/16/01



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    Guía para el boss final

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    Primer Mundo
    http://db.gamefaqs.com/console/snes/..._v_world_1.png

    Segundo Mundo
    http://db.gamefaqs.com/console/snes/..._v_world_2.png

    Tercer Mundo
    http://db.gamefaqs.com/console/snes/..._v_world_3.png
    Final Fantasy VI

    Review
     

    "*The* RPG"

    ---

    As the fog clears to reveal Terra Brandford and comrades, Biggs and Wedge, standing on a cliff and looking down at the snowy Narshe, it is already too late. You have just entered a whole new world, the world of Final Fantasy VI where dreams come true and time is obsolete. You are now about to be immersed in the unique atmosphere of SquareSoft's masterpiece, held in reverence from Japan to the US although it is numbered differently in those 2 countries. Whatever…Say good-bye to your social life because it's about to be destroyed.

    Many RPG's have been released on all the new consoles (other FF's, Legend of Legaia and countless others…), yet Final Fantasy III is still considered as the best in the genre along with a certain Chrono Trigger. Is this founded or is this pure hype from people who haven't really played many games ? Whatever it may be, put it in your head that this isn't a normal game. This is, simply put, what everybody had been waiting for and seen by SquareSoft. A huge game with an astounding gameplay, a solid plot -to say the least-, and most importantly, a funfactor that just never dies despite all your valiant attempts to stab it in the back.

    Combining all these with a marvellous atmosphere that never falters, Final Fantasy III shines in an almost surrealistic way. It may be from the 90's and seem old now with its small characters who run as if they don't have kidneys but you'd have to be a complete fool to see this game and not grab it. In any case, I was not a fool, so nyah !

    ---

    For all those who are fascinated by the summons (also called Guardian Forces or whatever Square wants to call them), this game is a must-play as it explains how these came to be in the series and how they were 'created' in the first place. As Terra, you will be able to find out your true identity through a very long quest that even sees you aging by 1 year old since FFIII spans over one year in its plot.

    Terry can be considered the main character of the game but that doesn't mean she's the only one with an interesting story revolving around her. And that's what baffles me even more. The way Square managed to create 12 other characters and yet make them all equally interesting is simply amazing. Sabin, Locke, Edgar, Cyan and all the others…Each character has his own troubles to deal with and will brilliantly do so by the end of the game. Okay, maybe not Shadow who is as mysterious as can be..

    All of them have different motives for being in the game but they will join forces to defeat Kefka and in doing so, make a quite strong although eclectic team. Their respective reasons even give them the courage to have that big-headed Kefka stop with his irritating laughter. Speaking of Kefka, this selfish madman just has to be one of the best villains ever created -- I personally place him second. Forget about those who want to become rich or those who are so obsessed with power they become dumb halfway through the game.

    This Kefka, all he cares is about himself and that's what makes him so unique. He wants to control everybody and will do anything to get what he wants. And his childish behavior simply won me over. Whenever he shows up, hilarious dialogues also appear on your screen and even now, I cannot get his laughter out of my head. And you will really want to kick his 16-bits butt the way he constantly comes to make fun of you, to taunt you and to show off.

    The major twists and discoveries will keep you hooked up that shortly afterwards, you will even call your girl Terra or Celes. And this urges you to continue playing even more as you can't wait to know what will happen afterwards and if your premonitions are good. Simply put, FFIII has the best story ever. Yes, better than Chrono Trigger because FFIII is easy to understand and doesn't require to sit there, scratching your head, for hours on end, trying to figure something out.

    Story may be very important in RPG's but it is not all that counts. Well, as a matter of fact, every genre needs what I'm referring to : Gameplay. And you can bet your momma's necklace that FFIII is incredible in every possible way. Other than the regular Fight and Item commands, each character has a specific ability. Locke can steal from the enemies, Relm can paint your opponent and then use one of his attacks while Sabin is a rbeat addition with his useful Blitz techniques.

    Magic is obtained through Espers and that's where the game engine is simply brilliant. The Espers are the usual ones (Odin, Bahamut, Ifrit, Shiva as long with a few guest stars) and themselves contribute to the game and levelling-up. Other than providing an increase in a certain stat when that character levels up, magic are earned through equipping Espers and fighting.

    Each Esper teaches certain spells and you can then learn those by fighting until you have earned enough points. Once this happens, you may then use that spell. However, that's not all because otherwise it would have been too easy. Each spell thus has a different learning rate such that it actually depends on the Esper how much time it'll take you before you are at last able to cast X-Zone. Obviously, the strongest spells take a lot of time to gain while those which quickly become obsolete are learned rather, but not always mind you, quickly.

    Your characters can also wear Relics which are very varied and can give them new abilities or simply make them invulnerable to a certain bad spell. This is a drag during the first hour of the game though as you can only run by equipping one character with the Sprint Shoes and relics are available only after a while (roughly one hour) when some dude is kind enough to tell you about those. And, once you do know about those, behold the huge quest for the best relics like the infamous Offering which gives you X-Fight or the Gem Box which makes you spend only 1 MP for any spell. Ultima lovers will be dancing joyfully now.

    FFIII goes even further by adding a new feature, the possibility to change your weapons, even during battles. This also makes battles easier as even if you have the wrong weapon equipped, you can just scroll in the Items menu and choose the appropriate one. This is very good news as you don't have to reload your game and drag along until you meet the boss again because your previous weapons have been healing that bastard instead of depleting his life.

    The queen of RPG's is also packed with countless side-quests to give it a unique gameplay. If you thought FFVII was big, think again ! FFVI is twice as big with two different worlds, one quest that takes more than a week of time and various other mini-games should you want to sharpen your skills in battles. Levelling-up itself is not such a drag as the magic system actually makes it strategic.

    I always found levelling-up tedious but this important aspect is actually nice in FFIII and if anything else, it adds more replay value to the game. How ? Simply because you will want to have the best magic and by equipping Odin to a certain character, you can make him extremely fast such that he may even attack twice while all the others are only starting to recover from their previous action.

    Everything just fits in so nicely that such perfection can even be considered a crime. Of course, you can just skip the side-quests but by doing so, you'll also be missing the most fun parts of the game and thus, hurt yourself. You paid for the game after all, so might as well take as much from it. I do not know how the hell SquareSoft managed to fit all that in one cartridge but hey, as long as it suits me…

    Final Fantasy III has great visual although the characters are a minor let-down. They are too small and since the game is in top-view in most areas, they really look weird. It's as if they bend towards the screen but in comparison to the crispness of everything else, that's just a minor problem. However, I also cannot understand how the characters' face in the game and their pics in the menus are so different. Celes on the map and Celes in the menu really do not look like the same person to me.

    Otherwise, everything is very colorful, maybe a tad too much actually. However, it's all very nice to look at and really pushed the SNES to its limit. Trust SquareSoft to make the most of any console ! Your characters' outfits also appear a bit weird and unrealistic but you will forget about that soon enough after your first glance at Narshe or Kefka's Tower. The Espers are equally splendid although they do disappear too quickly upon being called.

    Towns have not been spared either and are well-detailed. You can even make out the relief of barrels which you always need to check just in case they hide items or Gau knows what. The ending beats everything though by running for a full 30 minutes and the last part literally borders upon the mighty 3D. And, for once, monsters too have been well-done and some of them are even funny and have a proper personality like the dear Chupon who is very funny with his constant bickering and the way he turns out to be.

    As far as soundtrack is concerned, this may very well be the best one in the genre. Actually some people may even consider it the best genre ever and I did the first time I played the game but now, Guilty Gear X holds a special place in my heart ('Writhe in Pain', my friend). The opening credits' theme itself remained in my head for days and simply each character theme is awesome. The boss theme is very impressive too and never gets old but the normal enemies one can get pretty annoying after a while.

    One of the last battle themes against Kefka is among the best but why do I think of Lavos whenever I hear it ?! You'd be better saving for the soundtrack too while you're at it ! There are not many sound effects in the game but they do their job just fine. There's nothing really memorable though as sound effects pertain solely to attacks, spells and certain actions. They're still quite realistic though and thankfully, are not irritating.

    Final Fantasy III is complete with a superb gameplay and funfactor but most of all, it has the rare quality (for RPG's, of course) of a good replay value. There are quite a lot of ways to play through the game since you may decide to leave a certain side-quest the first time but you'll be strangely compelled to find out how it is after discarding the game. And it is also interesting to play again with an entirely different team and find out how it fares. Believe me, playing with a team of Locke, Shadow, Edgar and Sabin is not the same as one of Terra, Gau, Relm and Cyan - yippee in the first case and ouch in the second one !

    Overall, FFIII is possibly the best RPG ever and, even if you find certain faults with it, the funfactor will make you cast them all aside as you play through it. A fantastic gameplay, excellent graphics and soundtrack that are still great, and an endless replay value…What could you possibly want more ? And, although the PSX version may now be out, screw it. This is the one to get, an original and almost perfect one !

    ---

    Shining in Orochiness :
    ~ Everything.

    Lacking in Orochiness :
    ~ Nothing.

    ---

    ~ Score : 10 ~

    Reviewer's Score: 10/10, Originally Posted: 03/05/02, Updated 11/09/02


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    Super Mario RPG

    Review
     


    "Its Mario!, it’s rpg!, it’s INCREDIBLE"

    Square and Nintendo, Nintendo and Square, working together, that was a dream come true back in the old days of our beloved Snes, but it came true, and together they had a baby, a baby called Super Mario RPG: The Legend of the Seven Stars, also known as one of the best rpgs of all time.

    Story 7/10:
    Like always, Bowser kidnaps the Peach Princess, but this time Mario decides to go directly to Bowser’s castle and rescue her in no time. But after doing that, suddenly, a mysterious and huge sword falls from the sky through the castle’s roof sending Mario, Bowser, and the Princess flying in unknown directions. When Mario manages to find the way to castle again the giant swords starts to talk about the legend seven stars...

    The plot is very nice and straightforward, nothing too deep or spectacular but very nice, Super Mario RPG is one of those few rpg’s where the plot is not the most important thing (like the Secret of series), but know that there is a plot and that is quite good.

    Graphics 10/10:
    I remember having read that this is a 128 megabyte game comprised on a 32 megabyte cartridge, this is a bit hard to believe, I don’t know exactly what to think, however, what it is not that hard to believe is that the graphics are some of the most impressive ever seen, and not only in the Snes. I still think that Tales of Phantasia and Star Ocean have better visuals, but Super Mario RPG’s graphics have to be seen to be believed, saying that they are amazing is not enough to describe their greatness. This game is undoubtedly one of the most visually appealing games ever created.

    Music 10/10:
    The music, oh my God the MUSIC!!!, how is it possible to make something so nice and catchy, this may not be the best soundtrack ever but it is by far the most catchy and entertaining. The battle system theme is a classic, the boss theme is terrific, and that little tune played when you win a fight is ANTHOLOGICAL, it is the most funny and nice theme I have ever heard, man I can’t take it out of my head. I can go on forever, the Booster Tower theme, the Forest theme, the Mushroom Kingdom theme... one of the best soundtracks ever created, beyond words.

    Gameplay 10/10:
    Using an amazingly beautiful ¾ perspective, the gameplay is another feature that makes this one a winner, because it is fast, intuitive, and more than anything, bloody fun.

    Super Mario RPG has the third best battle system I have ever seen in an rpg, being Tales of Phantasia’s the best, and Grandia the second place. The truth is that it is that the battles are very standard, but there is one little thing, something so simple like pressing the button at the right time to make combos, that adds a lot of deep, tons of deep, not to mention fun, and this winner feature also works while using items or magical spells. With a good timing it is possible to make combos or more than 20 hits (if I am not mistaken Mario’s Jump spell can do a 40 hit combo). All the character can make combos more or less in the same way, but the spells are a bit different, very difficult sometimes, so you will have to experiment, for example some of them can do more damage if we rotate the control pad while the effect of the spells lasts on the screen. And talking about the spells, they are astonishing, they cover all the screen, or summon huge monsters, etc, and there tons of them and each character has its own and completely different from the others, which is great. Also every time you level up one experience level you will have to choose between improving your strength, defense, or magic power, that is up to you.

    Together with the typical Super Mario troop there are two new interesting characters, Mallow and Geno. Mallow is a weak and so-so cloud-like thing, but Geno is a cool wizard that it seems to be made of wood, don’t know where are they now. And for the party member we not only have Mario and those two above mentioned new characters, the Peach Princess and Bowser himself will help us out to find the seven stars. But there’s something missing here right?, yeah!, where is Luigi?, that is what I want to know, where is he?, what an insult to Mario’s brother!

    The character customization is perfect because it is very standard, you can buy better weapons in shops, items, armors, accessories, etc. Some weapons have magical effects or bonus points but basically they always improve your strength or skills, and the magical spells are obtained by gaining experience. Then each character has its own particular weapons and spells completely different from the others... the gameplay is simply perfect.

    Replay Value:
    Hidden in the world of Super Mario RPG there are 39 treasure chests, some of them are simply impossible to find without a FAQ, while some others are pretty obvious. You will probably have to play again if you want to find them all because some of them have to be found in certain places in a certain moment or you will loose them.

    There is a hidden island where you can find Yoshi and his (or her?) friends, there you can ride Yoshi and participate in a racing mini-game to win special items. There is also a part where you will have to ride a mine cart (like in the second Indiana Jones movie), and another one where you will fall from a waterfall while you try to obtain as much coins as possible, and some other things. And if all of this weren’t enough, in order for the plot to continue you will have to do a lot more things that can probably be considered as mini-games, but I don’t want to say anything because I have already talked too much.

    Like in every Nintendo game aside from the mini-games and those things there are lots secrets and funny thing to discover, funny dialogues (like when you jump over the shopkeeper’s desk), secret items, secret places (there is a hidden casino), secret weapons, am ultra hard secret enemy, etc, plus the guest appearance of two tremendously famous Nintendo characters, they don’t do anything, but it is nice feature.

    Super Mario RPG offers a big challenge because the game is quite hard, and finding all the secrets it is far from being an easy task.

    To sum up:
    Even if the plot is nothing spectacular, Super Mario RPG is one of those completely flawless games that only a few companies were able to make (Square, Nintendo) and that are no longer made. Square really outdone itself with this one, one of the absolute best games of all time, that simple.

    ”My lack of vocabulary and grammatical errors (if there’s any) are because I’m not from an English speaking country, sorry about that.”

    Reviewer's Score: 10/10, Originally Posted: 11/29/03, Updated 02/27/04


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    Chrono Trigger

    Review
     

    "It's About Time"

    We are puppets of the eternal clock of time. Everyday we're awoken by the clock only to shamble off half-asleep to our places of work. We don't have the time to give any emotion to our rituals of waking up. We're forced to do the same thing everyday. Get up, dress yourself, eat some toast and eggs, drink your juice, and get the hell out of your house before you're late. In the long run we don't have enough time either. Eventually time will take its toll and you'll be meeting the reaper. Yeah, well what if you could change time? Make it so the reaper could be delayed for the entire world? This is a brave tale where one silent youth will go on a journey that will transcend all time in order to save the most important thing we take for granted: the world.

    In Squaresoft's dazzling RPG Chrono Trigger, you'll take the role of a young spiky-haired lad by the name of Crono. It's the good-ole year 1000 AD, so that means it's time to party at the Millennium Fair. Being a silly little kid, Crono is speechless with glee over the prospect of spending his time having fun and checking out the mysterious invention that his friend Lucca has created. So Crono is at the fair, he's at some of the neat attractions, but something happens. Crono gets a little reckless and runs right into pretty girl by the name of Marle, who just so happens to be wearing this very expensive looking necklace. Crono dusts himself off and helps out Marle, and they decide to look around the fair together. Eventually they find themselves in front of Lucca's new invention the Tele Pod, a device that transports matter from one pod to the other. Crono tests it out and is psyched by the experience. Thinking it looks like fun, Marle jumps on the pod insisting on having a turn. Lucca flips the switch thinking that she'd reappear in a matter of seconds, but something goes wrong. Marle's pendant reacts with the machinery forcing a rip in the fabric of time. She is swallowed up into the portal, and Crono, being the brave boy he is, jumps into the portal after her. Where will this portal lead? What danger lies ahead?

    It starts out as a rescue mission for Marle, but eventually Chrono Trigger becomes all about saving the world. Shortly into the game, Crono and his friends discover a computer in the distant future that gives them information about the “Day of Lavos.” I thought that the whole “save the world from the humongous bulbous thing” was rather lame. Those kind of plots are usually so boring and uninteresting. Luckily Square does try to throw in some more villains with personalities, but there always around for such a short time due to the game's time traveling plot. For example, you'll meet up with evil dinosaur-man creatures in the Prehistoric Age, but before you know it, the game has zapped you to the Middle Ages to face other villains. The entire presentation of the story on the other hand is very well done: much better than other Square titles. When people are sad, it's a little more than those lame couple of seconds where they put their head down and melodramatic music plays like in Final Fantasy IV. The characters will actually express words of emotion. A much better trade if you ask me.

    The game sports a rather small cast of six characters (with an addition hidden character) for the line-up. I've already mentioned are non-talkative protagonist Crono and his two lady friends Marle and Lucca. That just leaves us Frog, Robo, and Ayla. Frog is from 600 AD (the Middle Ages). He's a giant walking and talking frog that goes around spewing forth old dead words like “thou” and “shant” while swinging about his mighty sword. The wicked cool, shiny metal robot named Robo on the other hand comes from 2300 AD (the distant future). This hunk of metal will be ultra polite by giving people formal titles as he offers them a gracious bow. The last one is from all the way back in 65000000 BC (the Prehistoric Age). She's one tough woman with 70's blonde hair, fragmented and disjointed English, and one mean sucker punch! In addition, all the character interactions are quite well done and humorous. Don't be expecting lame 16-bit dialogue of the likes of “Let's go kill monsters” or “You spoony bard!”. Instead we have Lucca being grossed out by a really big frog or Ayla stumped over what exactly Robo is supposed to be. I also found the character development to be top-notch. We're gradually given the whole picture on these characters rather than learning everything at once. It adds a more heart-warming feeling as though you're getting to know this motley crew.

    On the surface, the combat may appear to be just your average battle system, however, dig a little deeper and one will find the true inner beauty. Chrono Trigger utilizes the same old commands such as attack and item as well as the Final Fantasy Active Time Battle (ATB) bar. It works just as it did in every other Final Fantasy: it fills, you can attack. For the MP eating attacks, Chrono Trigger has Techs. Basically a character will use MP to employ a spell or special attack that's more powerful than their normal hits or perhaps even will target multiple enemies. On their own, techs are rather dull; it's not anything we haven't seen before. But once you get a couple party members with several techs, you'll be cooking with gas. Two characters can actually use their single techs in unison to perform an ultra powerful maneuver. For example in one double tech, Marle casts ice on Crono's sword while he leaps into the air and slashes his foe with a chilled blade. But then there's Crono and Ayla's Falcon Hit. Ayla hurls Crono off the screen. Crono then comes back with his sword extended and shoots right through the entire screen of enemies for massive damage. In addition there are a ton of double techs: three per each combination of characters. There are even triple techs that will get the whole party putting the hurt all over the place. I really liked the multiple tech system. It adds a level of strategy to the fighting, where you'll be deciding whether you want to have Crono wait for Marle's ATB bar to fill up so they can execute their move or if you'd rather have Crono hack away right now. Also the game doesn't make it too much of a gimmick or a cheap way to win. There's nothing stopping you from simply not using the combination techs, nor will constantly using them make the game too easy (of course, you'll be out of MP rather quickly). On the whole, I thought each and every fight was one exhilarating experience another.

    Status effects are once again present in a Square title. Fortunately there are very few, and you won't be seeing them all too often. I swear that most of the time the damn things will simply not affect you or just won't pop-up. Good riddance! I despise status effects. They may make the game more challenging, but it all boils down to you wasting a turn healing your afflictions. I'm glad that Chrono Trigger barely has them. That way I can focus on kicking ass.

    One aspect of the game I love is how easy Chrono Trigger made it to switch party members. In some games, you can't just go on a whim and switch out one of your characters for another because their levels will be too low. This title fixes that a bit by making it so those party member out of action will still gain experience. Your characters will, however, miss out on precious tech points, which are needed to learn techs. Still it's nothing that a little extra fighting won't take care of (and fighting is so fun). Also after about one or two hours of gameplay, you'll be given the ability to push a button and switch your characters anywhere outside of combat rather than going back to some hub as other RPGs do. Pretty neat if you ask me.

    The dungeons have been designed flawlessly. Each one is quite massive with many paths leading to danger, treasure, or both. Navigating through them is a breeze, but still isn't a total bore such as with straight lines or linear paths to the end. Gamers who are “anti-random encounters” will love how the fights are instigated. Rather than walking and the whole screen melts into a battlefield, monsters will pop out of set locations. However, most of the time you'll be able to see the enemies ahead of time and you'll even be able to sneak right past them. For example in the first dungeon there are these winged baddies running all over the place. Rather then simply blowing them away with your strength, you can dash past them without a care in the world.

    Being a game about time travel, Chrono Trigger features several world maps each with different themes, styles, layouts, locations, dungeons, enemies, and characters. I really thought it was cool how you're not limited to one setting. You could be in the Middle Ages with knights and castles one minute and then in a flash you'll be standing in a canyon in the Prehistoric Age with hungry dinosaurs charging towards you. The only downside is that each world map is pathetically puny and quite compact.

    Something far worse than small world maps is the games biggest problem. Chrono Trigger is too short for its awesome entertainment. Clocking in at a mere 12 hours (20 with side quests), I was left with a hunger for more gameplay that would soon be left unsatisfied. After completing the game, you're given the option to start a New Game +, which allows you to start off with the same stats, levels, weapons, techs, and items. Playing through the game a second time in this mode is cool the first time, but it gets boring any additional play through. There is incentive for replaying the game in that you can warp to the final boss at any time and finish off Chrono Trigger in order to acquire a new ending. However, this is not worth wasting your time on because all the extra endings are short and stupid. Personally I have more fun starting from scratch.

    Graphically the game is top-notch. Despite being draw by Akira Toriyama and heavily influenced by Dragon Ball Z, I thought the character and monster designs were most excellent. The sprites themselves contain tons of detail such as the breathtaking sprite where Marle screams at people. Her ponytail flies to a slant with her mouth wide open, her eyes shut tightly, and even little drops of spit flinging out of her jaws. Or take Crono's surprised sprite. He throws his arms out in the air and sports two huge bulging eyes that just tell you that this is one shocked lad. The animation is equally superb. While the monsters moving and such look wonderful, the real show is with the many spell animations. You'll see gigantic blocks of ice fill the entire screen, bursts of lighting twirl in a circle, or even a gloomy black hole open up and swallow an unsuspecting monster. In short, the game has the looks to “wow” you.

    Chrono Trigger was one of Yasunori Mitsuda's (Xenogears, Chrono Cross) first soundtracks he did for Square and it's still one of his best. It even rivals the almighty Xenogears soundtrack. One advantage Chrono Trigger's music has is the adversity present. Each time period has different kinds of music. For example, the Prehistoric Age will bombard you with tracks containing a lot of percussion and raw emotion, while the Dark Ages are more refined with fine strings and flutes. Chrono Trigger also sports a different and cool tune for each character that's played throughout the game. Crono has the climatic song that'll get you ready to save the world, but someone like Robo will be best suited with a track that's more happy-go-lucky. In addition, the game has quite possibly one of the best pieces of video game music ever: Time Circuits, which is better known as Zeal to some. It's just such a perfect tune with its melody and amazing instruments. As for the sound effects, they also rock. There are a slew of slashing, bashing, and crashing sounds for melee weapons as well and quirky yet interesting noises to flesh out magic spells. Also I adore the monster's screeches and growls that were crammed into the cartridge. Nothing says it's time to fight like a razor-sharp clawed aquatic beasts screaming at the top of its lungs.

    Yes, Chrono Trigger has been the target of a lot of hype over the years, but it deserves it. The game is just so damn fun with such amazing presentation, characters, and combat that you can't help but fall in love with the game and never let go. About its only real flaws are how short it is as well as those pathetic world maps. Hey, you can't win them all. Still I'd go as far as say I enjoyed this one way more than Final Fantasy VI. While it might not be the best RPG ever created, it's still a damn good one.

    Reviewer's Score: 10/10, Originally Posted: 01/22/04, Updated 07/13/04



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    Final Fantasy VII

    Review
     

    "Simply put, the best RPG ever made"

    Square, or Squaresoft, however you want to pronounce it, has been known to bring us quality titles. From one of their first games, World Runner 3-d, to one of their last titles on the SNES, Chrono Trigger, Square has been known for their incredible quality. Most noticeably is their talent in making RPG's. Their RPG series, Final Fantasy, has been universally renowned as one of the best, if not the best RPG series ever. It is only in Japan where Dragon Quest still manages to rival it. After Square's ''falling out'' with Nintendo, they went over to Sony to work on the Playstation. After many delays and years of waiting and programming, Square released Final Fantasy VII. The world was blown away.

    For the time, the graphics were simply amazing. No one had ever seen anything like it. By today's standards they are very blocky, but when this game came out, gamers did not know blocky (unless they were looking back to Virtua Fighter). Final Fantasy VII was one of the first games to use 3d models for their characters instead of sprites. The models were very detailed for the time, looking great yet still retaining some of the art style. It's somewhat amusing that they looked so great for the time, yet now its laughably bad, with their Super Deformed bodies and blocks for hands.The backgrounds, were pre-rendered, like Resident Evil. So, it still wasn't full 3d yet.

    In battle, the characters look a thousand times better than they do out of battle. The characters are now proportional, as well as bearing more resemblance to their character sketches, and having much higher polygon counts. Like the other Final Fantasies, the monsters are much bigger than the characters, but to a much smaller extent. In games like Final Fantasy 5, your characters were SD sprites, while the bosses took up literally half of the screen, and were hand-drawn and incredibly detailed. Now, while still slightly bigger, it is realistic proportions, so they would be that much bigger if the game was real.

    I simply love the art-style to the game. For this game, they decided not to let Yoshikita Amano, the character designer for the previous games, do the design. Instead, they hired a person named Numera, the monster designer for previous FF games. In many ways, the graphic style deviates from the original style, going for a more realistic design instead of very creative. When comparing characters, Numera's simply look better. It's not really Amano's fault. If you compare the actual sketches, Amano isn't worse, just different. I love them. Cloud looks much more interesting than any of Amano's main characters. The other characters look more normal. And, you can tell by his sketch that Sephiroth will be a total badass.

    Finally, you get to the most jaw-dropping aspect of the graphics, the FMVs. For anyone who has played through this game, they cannot deny one thing: The game has damn amazing FMVs. Looking from a technological point of view, they are spectacular. At the time these were the most detailed none live-action game FMVs to hit the gaming industry. It was these that started the trend for RPGs to start having FMV cut-scenes. Square still does it best, but it did start the trend. Beyond specs though, the FMVs themselves are still great. Alot of them are extremely stylish and well done. I mean, when I played through the game the second time, I didn't even like Aries that much. But, when I saw the FMV of her death, I wanted to cry. It was done so amazingly well. The camera angles, the dead silence, Sephiroth's evil looking face, and of course the sync for the materia hitting the flow to her theme, it made the scene unforgettable. While the most memorable and acclaimed of them, the game still has many other great ones. Cloud on the motorcycle in the mall was one. Sephiroth's coolest one with him looking up from the fire was another great one. There are too many to name.

    The story is probably the best RPG ever for a story, save Xenogears. It's a great story on its own, very original, and is told very well. At the beginning of the game, you control Cloud, a mercenary joining a new group called AVALANCHE. Your first mission is to help take out a Mako reactor, a factory which extracts the life force out of planets to produce energy. After that, you are introduced to the characters. You find out about Shinra, a company who is operating them. You want to try to stop them, since you are a group of environmental terrorists (not the most politically correct game, is it?). Later, you find out about Sephiroth, a psycho/creation of the Shinra coorperation. Cloud, who idolized Sephiroth when he was young, is sort of freaked out. There’s a lot more, but I don’t want to spoil too much for you.

    Even if you don't particularly like the story, it is very well done. Some things about it are also very down-to-Earth, or just amusing. For starters, you're not facing an evil empire, like you are in Final Fantasy VI. Instead, the main enemy is just some company! Secondly, you are not part of the resistance, a rebellion, or some noble wandering warrior. You control a group of environmental terrorists! Granted their purpose later becomes to stop global genocide, but the fact remains that at the beginning, that’s what you were. The story has many plot-twists and interesting ideas, of which some are confusing. But overall, it has a great story.

    The characters are one of the better parts of the game, to an extent. Cloud, as a character, is really great. He's not your standard wandering warrior hero. He's just an ex marine who happens to be a great fighter, and gets caught up in all of this. He is one of the few deep characters in the game, which really has some personality. It's interesting to see him slowly go insane and really question whether or not he's really Cloud Strife. His girlfriend, Tifa, is also pretty deep. Of course it is her who helps him through all of this, and who often leads the group when everyone is depressed.

    Finally, there is Sephiroth, who, in my opinion, is the coolest villain ever in a videogame. In fact, by way of sheer style and coolness, he is the coolest character ever, except for Fierce Deity Link of Majora's Mask. Not only does he look great, battle like a total badass, and be extremely powerful, but he also has a cool personality. While he is psychotic, you can still relate to him. Hell, when he kills the first president of Shinra, you're rooting for him! And, you can't really blame him for going a bit crazy. You would too if you found out you were biological experiment meant to be nothing more but a test-tube baby with Jenova DNA implanted. And, you gotta admit, the guy has style. His looks, with the cool clothing and long gray hair, the huge ass sword, the ability to pretty much kill anything in one swipe (for those of you who saw the giant snake impaled on a rock, you know what I mean).

    Unfortunately, besides them, the rest of the characters are one sided. At some points, they are even insulting. Square made Barret as their first attempt for an African American character. But, they seriously messed up. Barret look, talks, and acts like Mr. T. Half the time you're just egging him on to say ''I pity tha foo!” Cid was a failure too. He was very obviously supposed to portray an American. So, naturally, he's a total jerk. He is usually chewing on a piece of wheat, he swears alot, has a southern accent, and beats his wife. Vincent is the most disappointing character of the crew, because he looked so promising. I mean, look at him. That's how a silent assassin should look. You KNOW that the guy will kill you as soon as you turn your back. And, his moves make him transform into these awesome monsters! In battle he totally rocks. But, unfortunately, he has no personality. Red XIII and Aries are both also one emotion wonders, and Yuffie and Cait Sith are just annoying.

    The gameplay is very revolutionary by the ways of the Final Fantasy battle system. Final Fantasy VII is still like the others on the core gameplay, but very different in some ways. You still have a turn-based battle system. The characters still are unique, use weapons and armor, and have magic. If you haven't ever played a Final Fantasy game, its a very interesting experience. Basically, you have three characters who go against a group of monsters. The characters choose between making an attack, use magic, use an item, defend, or run away. After each character makes their move, the enemy has a turn to make their own moves. If a character takes too much damage, they will die, and thus not be able to continue battle. You can however, use items to heal them or bring them back to life.

    Now, off to the innovations and the battle system, for those of us who know what RPGs are like. First of all, a character simply learns new magic by obtaining the spell. Summons are still there, but unlike in VI where they teach you the spells, summons are back to the way they were before. They only attack. A noticeable change will be the importance on the summons. There are still your basic ones like Shiva, Ifrit, and Ramuh. But now, they've added many more. They've added Hades, as well as some other ones. The biggest change is the decreased importance on two of the most popular older summons, Bahamut and Odin. Odin is pretty much the same. Bahamut, however, now has 3 different versions. There is also some cool secret summons which really help out during the game.

    The magic system and the battle system are closely connected. Instead of magic spells, you have materia. Materia is a little colored sphere, which allows you to perform these spells. When you first equip a materia, it will probably be something like Fire1, and it will be moderately useful. However, the longer it stays equipped, the more experience it gets, until eventually it will become more powerful. After Fire1, it will grow into Fire2, and Fire 3. Once you have given materia the max experience, it will become ''mastered'' and will no longer be needed to be able to perform it. When you master one, you get an extra, so you can pass the spell on to another character.

    There are several different types of materia. There is magic materia, which is for spells like I just explained. There is summoning materia, which is used for summoning monsters. But, there is also special ability materia, which lets you do battle moves. While some are actual moves, others are passive, as in you don't see them. One materia, which is useful early in the game for Cloud, is the ''long-range'' materia. This lets him attack enemies, which are very far away or flying. That's an example of passive materia. However, an example of a physical materia would be the Deathblow materia. This lets the character perform a technique called ''Deathblow'', which is basically a critical hit attack button. It has a good chance of missing, but if it hits it does incredible damage. However, each character can only use a limited amount of materia, determined by the number of slots in the character’s weapon and armor determines the amount they can use.

    Linked slots add another dimension to the game. Linked slots are magic slots, which are connected to each other. If two materias are there and compatible with each other, they will have a chain effect. If you put a Fire materia and a Bolt materia, nothing will happen. However, if you put an attack-all plus a double attack materia, Cloud will attack every enemy twice! Some of the combinations can literally save your butt in battle, like the great combination ''Final Attack + Phoenix''. Final Attack is a materia, which lets you do one move before that character dies. Phoenix is a summon which will no only do damage to the enemy, but heal Cloud as well as any other dead characters. So, right before Cloud dies, he will summon Phoenix, which will heal him and the rest of the crew.

    What makes it so great is that allows every character to be completely customizable. If you want Cloud to be your standard tough guy fighter, you don't give him much materia, but give him good ones. Give him Steal, which will later become Mug. Give him Deathblow so he can get some good hits. Give him long range and auto-guard. There's your fighter. If you want a character like Tifa or Aries to be a sorceress/healer, then load them up with great materia. Give them all of your best summons, and give them your healing magic/best magic. Let them be your spell-casters. Or, if you want a character like Vincent or Barret to be your sniper or long range character. Give them all of the stat bonus materias to improve their aim, or their abilities. The game allows you to do all of this and infinitely more.

    But, its not to say the characters are all completely the same. They still are somewhat unique. Each character has his or her own Limit Break. Limit Breaks were original secret techniques from Final Fantasy VI that could only be used when a character was near death. Instead, in Final Fantasy VII, it is simply from the accumulated damage they've taken. When their limit bar fills up, they can do a super move. Each character has his or her own limit break. Cloud's are a bunch of fancy sword techniques. As you become stronger, their limits become stronger. So, while Barret's first limit is only just a big gun shot, his level 3 techniques involve calling up his friends and nuking the enemy with a satellite! Cloud's final limit, the Omnislash, when used, makes Cloud attacks about 30 times, with the attacks ranging from the thousands to even 9999 sometimes! Vincent's transformations get more and more powerful until he eventually mutates into the boss from FF1!

    The sound to the game is excellent. From the realistic sounds of swords clashing to the monster roars, it sounds great. The music is even better. The game's music ranges from good to some of the best tracks ever in a videogame. I commend you Nobuo Uematsu. Themes like Aries' theme and Sephiroths theme managed to be great. Themes like Cosmo Canyon and Jenova's theme are totally fitting as well as awesome. Who are you is without a doubt one of the creepiest tunes ever. And, One-Winged Angel, the final boss theme, is the best game song ever created. While the lyrics and the style are taken heavily from Carmena Burina, it is still an amazing song. If there is a song, which more perfectly captured Gregorian chanting while making you feel like you are challenging some kind of god, I would like to hear it. With the exception of Final Fantasy VIII, this is the best of the FF soundtracks.

    If all of that wasn't enough, this game has tons of replay value. The character's final weapons don't come cheap. You have to go out and do a mini-quest for each of their final weapons. The same works for the final limits too. Those of you have played will know the terrible struggle to get Cloud's ultimate weapon (to get it, you must beat the Ultimate Weapon, to get his ultimate weapon, the Ultima Weapon). Getting those alone is enough miniquests to last a game. But the game keeps going. There is a giant arcade where you can play some awesome mingames over and over. There is a tournament, which you HAVE to compete in to get some of the weapons, but even if you don't, you can still win some cool prizes there. Not to mention the cool strategy game at Fort Condor, or the secret characters.

    The biggest source of replay value is the chocobo breeding/racing system. Sonic Adventure 2 will remind you of this when you go through the chao breeding. This works in a similar way. First, you must capture a chocobo. To do this, you find one in battle, and then you tame it by feeding it. After it is tamed, you may do one of two things. You may immediately start breeding, or you may race it. There are several types of chocobo. There is poor, average, and wonderful. Wonderful ones are hard to find, but they are the best racers. As soon as you get them to high levels, it’s time to start mating. First, you must mate two high quality wonderful chocobos. Using a special nut, they will yield a mountain chocobo. He can reach some secret areas, but not many. After that, you must go buy the rare river chocobo from a keeper. It will cost a hefty fine, and you will have to do a bit of breeding to get it, but its worth it. After you get it and train both of them, its ready to mate again. If you use a special nut, it will yield a mountain river chocobo, or more commonly known as the black chocobo, the fastest in the league. Finally, after you mate it with a wonderful chocobo and use the Zeno nut, you can get the legendary gold chocobo. He can go anywhere except the ocean floors, and get you some great summons.

    As if THAT's not enough, there are some special quirks only in the American version! Deep within the ocean floor, you will see a strange machine swimming around. It looks weird, but you can see it for a reason. It is the Emerald Weapon! The giant weapon that Shinra tried to destroy but dove underwater can be found and battled! You may also fight the extremely tough Ruby Monster from the game. He will be floating around the Gold Saucer. But unlike the Emerald, where it is very certain that you don’t wanna get near him, the Ruby weapon is simply a red dot on the overworld.

    Overall, this is one amazing game. This is the best RPG ever made, and on my top 5 list of best games ever. It was revolutionary in the ways of RPG gaming, and did more for the market than any other game before it. This is the game that started getting casual gamers to play RPG's. For that, we owe it alot. And besides that, this game is awesome! Since you can find it now for 15 bucks, you need to get it. I promise it will be the best 15 bucks you ever spent.

    Reviewer's Score: 10/10, Originally Posted: 02/17/03, Updated 02/17/03


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    Guías

    Guía del Juego

    Battle Arena

    Mecanica de la Pelea

    Bosses

    Character Setup

    Criar Chocobos

    Mecanica Don Corneo

    Magias Enemigos

    Fuerte Condor

    Items/Materia Localizacion

    Juego Perfecto

    Mapas

    Shinra piso 63
    http://db.gamefaqs.com/console/psx/f...shinra_f63.png

    Zonas Chocobo
    http://dw.com.com/redir?asid=0&astid...ii_chocobo.gif

    Mapa del Mundo
    http://db.gamefaqs.com/console/psx/f..._vii_world.gif

    Películas y Soundtracks

    Last Order



    http://www.egelforum.com.ar/forum/1581056-post48.html

    Ost Adven Children y FFVII



    http://www.egelforum.com.ar/forum/1567232-post24.html

    Final Fantasy VII Piano Collections



    http://www.egelforum.com.ar/forum/1578053-post40.html

    Final Fantasy VIII

    Review
     

    "A haunting epic story in Playstation History"

    Final Fantasy VIII...a game title that has haunted the minds of game players across the world, and foremost on minds of Final Fantasy Players everywhere. The reviews, commercials, and articles do this game no justice, as they only give a glimpse into a journey that spans 4 discs and encompasses romance, adventure, war, and a quest to understand a past, and create a future.

    ~The Gameplay~

    I can only say, that in the beginning, it's difficult, but after mastering a few of the newest commands to the Final Fantasy Universe, you'll be switching Guardian Forces, Junctioning Magic, and taking out enemies wihtout a hitch. The game can be considered easy, if you want to blow through it in a couple of days, or, you can take the time to search every corner of the game, which is what you would want to do if you're a die-hard player.

    The control is now split between the D-pad and the analog, which helps when you get that little pain in the tip of your thumb from overplaying the D-pad, you can switch to the analog. Although using the analog can be a relief, from time to time, it becomes a little hung up on tight corners. Nothing that anyone who is used to the analog sticks can't get past, but a little annoying in the first portion of the game when you're trying to outrun a giant killing machine.

    New to the Final Fantasy series, is the use of Junctioning. This game option allows you to place the ever powerful Guardian Forces into your command, and open up new options in how your characters react in battle, weither they have new in-battle options {i;e: using items, drawing magic, stealing} or new character traits, from increased strength to top end hit points. You'll be hard pressed to find another game that gives you such intricate commands, yet allows you to be fully in control of how well your character does in and out of battle.

    Another addition, is the Card Game, Triple Triad. It takes the place of the old mini-games of Final Fantasy VII, and in the eyes of some reviewers, it's not all that great. But I'm here to tell you, that the game is very very addicting, and you'll probably spend alot of time playing it, than you will the game. I think it's the music...very catchy, and you might find yourself bouncing along with the beat. With each card that you have won through the various matches with certain characters, you can use these to gain new items, and open up other parts of the game for side quests. This is all time consuming, and can be a little on the confusing side once you start, with all of the different rules. From time to time, you may even need to take a break from playing Triple Traid, cause your blood pressure goes through the roof after losing your best cards in the simplist way.

    Through all of these different options that you have, you'll find that alot of this game is just finding the seperate items and side quests to gain new weapons and see more of the involved and long story line that is a staple of Final Fantasy games. You won't be bored with it once you've started, and may even find yourself staying up to the wee hours of the night just to find out what will happen next in the twisting storyline. Given such elements, Squaresoft made one hell of an epic game, that gives you everything that you would expect from an awesome adventure movie, and then some.


    ~The Story~

    The story is based around the main character, and a woman named Riona. After a hard GunBlade battle with your arch-nemesis, you awaken into the world of Squall Lionhart, the GunBlade weilding hero of Final Fantasy VIII. As a member of a mercenary group called SeeD, your duty is to uphold the weak, and defend what is right...for the right price.

    The story weaves through the past, including a secondary main character, Laguna Lorne, and it all interconnects to a high pitched climax ending. With side-quests, FMV and deep intertwining romance, adventure and duty, you'll find an almost hypnotic following of the storyline. Yes, there are times, where talk is cheap, but those times are rare, and you'll rarely find yourself getting up to go to the bathroom while something is going on. This envelopes you into something that is more a story, than a game full of fighting and destruction.

    Every twist in the story, can be traced back through past actions that have been taken. Kind of like a choose your destiny deal, you'll find that if you've done something inside of the story at some certain point, something else will have changed to give the story a different outcome. The bottom line here, is that you'll spend alot of the time readin through the extensive dialog, and getting totally emmersed in the way that all of the characters, from the main characters of the game, to even the smallest parts that you'll run across that you never thought would have any sort of impact, come to grow and expand past what you originally come into.

    This is another example of how a video game is made into something of an epic, when you are given such elements like an involving storyline that includes war, love, and the finding of human emotion. Even when you think the story couldn't get any better, something is thrown in at the last moment, and you find yourself at the heights of anger, to the depths of sadness at what is happening around your characters. This is something that is very rare in any sort of RPG, where a story gives you such feelings of wanting to know where your characters are going to end up, who is going to kiss who, and just who is going to die or betray you in the end.


    ~Audio~

    I must admit, that I miss the guitar-type music for the Boss fights from Final Fantasy VII, and some of the music can be enough to make you hit the mute button, but, the sound effects, such as the lightining strikes, Gunblade blasts and other effect make the music worth listening to. The force feedback on an analog controller, that keeps in time with a good effect, makes a wonderful, (and wished for) addition.

    Haunting melodies will greet you through out the game, when you're finding out just what to do, or where to go, you'll wander through the game, and just be immersed in what music happens to be playing in the background at the time. Other forms of music in the game, give you the feeling of happiness, or sadness, some are touching, others are angry and destructive, but all of the music tracks in Final Fantasy VIII have one thing in common: Quality.

    With most RPG games, you'll find that generic music is thrown in where the battles need to be fought, and the story needs to pick up with something uplifting when the heros of the game decide to get of their asses and start moving in the direction that they need to go. Final Fantasy VIII doesn't do that, it puts all of the music, and all of the emotions that the characters are going through, into what is going on at all times. Very rarely will you find a music switch all of a sudden, where the music sudden goes from downtrodden and depressing to up beat in the 'save the world' melody that is prevailent in most RPG's today. Again, this is a step above what is currently out there, in which it gives you just what it needs, a sense of continuity and substance.


    ~Graphics~

    No more blocks! Full textured characters make an impression on my mind, and they look good on the full rendered backgrounds, meshing well in battles and in just general running about the world map. The GF animations are intense, and with a couple of them, you'll never get enough of seeing them burst onto the screen and annihilate your opponent. Everything was fully rendered in a way, although you come up with some cut outs and blockiness when the characters are all on the screen and all are moving. In terms of detail of the characters, it's good, but not picture perfect. Something that can be overlooked once you stop playing, and on a large t.v. screen, you can't beat it.

    Full Motion Video make up the cream of this game's graphical capabilities. From beginning to end, when you have an introduction of a new character, or a major event (The Battle of the Gardens Rules!!) they fill in a section of the story in an impressive way. This was an added bonus to the game while highlighting the major points in the game that were needed. By doing so, they added yet another element of epic display, giving you some exceptional shots of the game's highest points.

    The Guardian Forces, and types of magic that are used, is yet another display of how the visuals were done to amaze the player. The first time that a Guardian Force is seen and used in battle, the first reaction is a 'whoa', however, after seeing this a few times, you'll lose interest slowly, until you gain more powerful and destructive forces to use in battle. Given this little disappointment, the magic makes up for the loss of interest, and even with the use of the Limit Breaks, your eyes will still be glued to the screen three days after you've started the game.


    ~Replayability~

    You can play this game 3 to 6 times before you get bored with it, I'm on my 3rd way through, and still having a blast. You can find things that you missed, or just annihilate the game outright, max out your characters and GF's, do whatever it is you want. Given the story alone you may want to replay it just to see if you missed anything the first time around, but again, that is solely up to you to decide. With the way that the game is set up, there is always something that you will miss at some point, and nothing is ever the same way twice.

    It's worth the money you shell out for it, and it's really not something you can truly finish with a weekend rental from the local video store. Even if you play it through once or twice, it's a great addition to a video game collection, and you'll be impressed to have such a piece of Playstation history in your collection. With games like this on the market, you'll never find room to complain and be bored.

    Reviewer's Score: 10/10, Originally Posted: 07/26/00, Updated 07/26/00


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    Guías

    Guía del Juego

    Guía español

    Bosses

    Cartas

    Character Setup

    Magias/Items

    Magic Junction Effects

    Monstruos

    Guía para rango de SeeD

    Mapas
    Forest of Solitude
    http://db.gamefaqs.com/console/psx/f...f_solitude.jpg

    Mapa del Mundo
    http://db.gamefaqs.com/console/psx/f...viii_world.gif


    Final Fantasy IX

    Final Fantasy IX "Español"

    Review
     

    "Big heads are back, big-time!"

    The Final Fantasy series is one of the most revered in gaming, and with good reason. Picking up one of these epic RPGs is a beautiful feeling - you almost know that you're in for a great time. And Final Fantasy IX, the last original Final Fantasy game to be released for the PSX, is certainly no exception. Returning to the old-school styling, with a tale of wizards and warriors replacing the steam punk trappings of the last two games, Final Fantasy is getting back to it's roots, and in doing so taking the series ever forward into the future.

    FFIX tells the tale of blonde-haired, monkey-tailed Zidane Tribal. When we join the action Zidane, apparently part of a travelling band of actors, is headed to Alexandria Castle to perform for Queen Brahne and her daughter, Princess Garnet. Meanwhile, young mage Vivi (who looks quite a lot like Orco from He-Man) is breaking in to the castle so that he can watch the play, and the Princess' guard, the burly Adelbert Steiner, is fretting about security arrangements, his rivalry with Beatrix, the most able of the Queen's guard, and the fact that Garnet has, well, wandered off. As the play begins, we learn that not all is as it seems - Zidane and co. are plotting on abducting Garnet. As Zidane sneaks into the Castle, attempting to find the Princess, he spots a young hooded lady. She turns to reveal that she is Garnet, before jumping off the building. Before Zidane can act, Steiner attacks him. Garnet lands safe and sound on Zidane's ship - she seems well up for being kidnapped - and the group make preparations to leave. The Queen gets wind of this and launches a full attack on the ship, despite the fact that it harbours Garnet, and all hell breaks loose. Through some rather spectacular explosions the ship finally escapes the castle, with Steiner, Garnet and Vivi on board, but it is heavily damaged, and crashes into a nearby forest. And this is just in the first half hour! Of course, from this point on things do get more complex - why exactly was Garnet a kidnap target, and why was she so willing? Why has Brahne seemingly gone more crazy than a rabid monkey on LSD? And just who is the chap with the ivory coloured barnet who's lurking, just in the background of proceedings...? Needless to say, it all becomes clear, and as you've probably guessed, by the time the fourth and final disc rolls around, you'll be leading Zidane, Vivi, Steiner, Garnet and friends in a battle to save the world. No pressure, or anything.

    What does become apparent about the plot, however, is that it 'borrows' quite heavily from Final Fantasy VII. Now, when you come down to it, most Final Fantasy games share plot traits with one another, but whereas most of the games are happy to just swap parts of their plot around like school kids swapping sandwiches at lunch time, Final Fantasy IX is the school bully who comes storming in, walks up to FFVII and takes most of the damned lunchbox. Or, to put it another way, many key plot details from FFVII are reproduced in this game, only with Zidane and friends in place of Cloud, Sephiroth et al. Still, the lack of originality doesn't make the plot in this game any less enchanting or epic. Indeed, there are several scenes that are bound to stay with you for a long time - the aftermath of a city-wide attack (the scenes where the survivors are getting on with simply rebuilding what has been destroyed are actually more memorable than the destruction itself), a rather novel form of underground transport, a scene, which many of us can relate to, which sees Zidane moping over his beer about the woman he loves, and many others that I can't reveal for fear of giving away key plot surprises. What does make a refreshing change from other Playstation Final Fantasies (FFs VII and VIII) is the fact that, unlike Cloud or Squall, Zidane is actually a cheery, happy-go-lucky character, rather than a sullen tortured soul. Now while that isn't to say that there's angst aplenty in store for Monkeyboy, the fact that he's far more likeable makes his tale all the more involving, and even poignant. What's more, the characters actually seem to grow during the game. For example, Steiner starts off as a mere comedy character - he's always protesting Garnet's decisions and he really has it in for Zidane. However, by the end of the game he has changed from a bumbling buffoon into quite a noble and heroic character, and the beauty of it is that it happened with such fluidity and majesty that you can't pinpoint the exact moment at which he changed. Marvellous.

    If you've played any Final Fantasy game before, you'll doubtless feel right at home here, as, in any ways, the game follows the standard formula to the letter. You can lead your merry men (and women.... and... well... let's just say 'other's') around the various landscapes in the game, chatting to locals in towns, finding items lying around (helpful, if a little patronising, is a question mark which appears above your character's head when passing items that are just waiting to be found scattered amongst the scenery) , playing cards, and partaking in hundreds of random battles.

    As ever, it's the exploration that is the most heart-warmingly superb aspect of the game. Entering a brand new area of the map and just looking around is truly an engaging experience, and there is a true sense of wonder in this game that will lead to you wanting to delve into every alcove, talk to every passer by, and examine every painting hung on a wall, every bookshelf, every desk or table. It's entirely possible to distance yourself from the main quest for as much as an hour at a time to just go sightseeing. This sense of awe and discovery is all too rare in modern videogames, so all credit to Square for delivering it here.

    As great as the exploration aspect is, the true heart of the game lies in the combat. On the map screen, or in hostile environments, you will very often be plunged into conflict with an enemy. These fights are random - you can't see the bad guys shuffling around the screen before they attack, and many people cite this as an annoyance when discussing the Final Fantasy games. However, I like it. The fact that you never know when you'll come under fire creates a sense of tension that can, when you're towards the end of your health and about half an hour away from the last time you saved, be almost thick enough to taste. The battle system has again been given a bit of an overhaul, meaning that all three Final Fantasy games created specifically for the PSX have significantly different mechanics. This time around the series sees a return to parties of four playable characters in battle (the first time that this happened in a PSX Final Fantasy). This not only makes the game feel fresh, but also manages to create a warm fuzzy nostalgic feel deep down in your stomach. Indeed, the concept of getting back to the series' roots seems to flow throughout FFIX. Each of the four characters in your party has a timer bar that ticks away. When it reaches the end, that character can perform an action. The actions available are far more character-specific this time round, with each character falling into a specific category - Zidane is a thief, and as such can steal powerful (and not so powerful) items from the enemies, Steiner is your basic muscle man, Vivi is adept in magic spells, and Garnet can summon forth mighty guardian monsters to either protect your party or rain down merry havoc upon your foes. The other playable characters fall into similar categories, but since you don't meet these until you are at least a few hours into the game, I won't go into too much detail here. You'll just have to find out for yourself.

    The method by which you come about these abilities has changed since the Junction system of FFVIII, or the Materia system of FFVII - in this instance every piece of armour, clothing or accessory that you can equip to a character not only boosts their stats (attack power, defensive capabilities etc.) but comes with the abilities such as magic spells, attacks and summon spells built in. If a character falls into the class that can use these abilities then they have instant access to them. Use the accessory, weapon or clothing in enough battles, and the ability becomes yours permanently, whether you are using the relevant item or not. Being both startlingly simple to get to grips with, and deceptively complex when you attempt to learn the right abilities needed to beat that boss, or get past that type of enemy, this is a fantastic system that works staggeringly well.

    There are also plenty of sidequests and mini-games to get to grips with. As in FFVIII there is an addictive card game featured - the rules are explained in the game, so I won't explain here, but suffice to say that collecting and winning cards becomes astonishingly compulsive, and you'll find yourself dashing like a headless mongoose to the nearest save point as soon as you win or receive a particularly rare card - even if it means backtracking several screens. There is even a card tournament in the game, a richly satisfying experience as you get to witness your hours of practice go to use. Although not quite good enough to be a game in itself, as a diversion when the main quest gets too overbearing, there are few better than the card game on display here. But although the most prominent, the card game is far from being the only sidequest in the game - there are oodles of them, from a strange creature who appears at random to test your Final Fantasy general knowledge (by posing a question then getting you to attack the right answer... no, really!), to racing an unfit child through the city streets to get the little chubster back into shape, there's always plenty to keep you occupied in this game.

    What's more, this is almost undoubtedly the most well-presented PSX title on the market. It looks beautiful, it sounds beautiful.... it's hard to believe that it's even possible to stretch the PSX any further than this. The characters all have the rather charming 'big-head, tiny body' look that was eschewed in favour of realistic character models for the series' eighth instalment. However, the sheer detail lavished upon the characters, complete with an odd, washed-out style colour scheme that runs right through the game, means that this game could never be accused of looking too childish, despite some of the, frankly outlandish, characters on display. The environments too are suitable diverse, and all utterly breathtaking. Each town has a distinct look that separates it from it's peers, and the backgrounds on display seem to stretch for miles. This coupled with the multitude of non-playable characters just going about their business really makes it feel like you are in a living, breathing fantasy world. As unbelievable as this may sound, this game really does put many next-generation titles to shame in the looks department. It's that good.

    Aurally, too, this game is a treat. Final Fantasy games have always had suitably epic scores, and this is no exception. There are many tunes that will be familiar to Final Fantasy veterans out there, and many more new tunes, but, new or old, every single melody is near perfect for the situation you find yourself in. The music in this game can be both tense and dramatic, light-hearted and jovial, and touching and poignant. You'll be hard-pressed to find better on the PSX. In fact, the only real downer is the 'victory music' that plays at the end of battles. Now, this sequence will be familiar - it is a Final Fantasy mainstay, but in this game it just sounds.... wrong. It's hard to explain, but take my word for it - the victory music seems much more lifeless in this game than in previous Final Fantasy excursions.

    Final Fantasy IX really did push the Playstation, and the Final Fantasy series, to it's limits at the time of it's release. It looked, played and sounded beautiful, it had a great plot, and the old-school charm gave it a fresh feel. The fact that closer examination revealed that large parts of the story had been grafted from Final Fantasy VII was a bit of a detraction, meaning that Final Fantasy VIII just about scoops the position of best Playstation Final Fantasy game, but it's a very close call. And even if the plot (like the graphical style, and overall setting for the game) borrows from the series' history, the more rounded and accessible battle system, stunning presentation and oodles of variety really moved the series forward. The kind of money being asked for PSX games now means that if you don't already have this game, you'd be cer-azy not to get it in right now. A landmark in Playstation history.

    Reviewer's Score: 9/10, Originally Posted: 12/27/02, Updated 12/27/02



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    Final FantasyTactics

    Review
     

    "Proving that there is no kind of RPG Square can't master"

    Whenever I think of the term "RPG", the first word to come into my mind is "Square". Despite the fact that almost every major Japanese company now has a popular RPG franchise, none of them quite measure up to the caliber of Square's. They are simply the best of their time, and often remain the best in their genre. At the time, I wasn't really sure what differentiated Final Fantasy Tactics from any other of Square's games, other than that it didn't have a numerical title in the Final Fantasy series. This I later found out was with good reason, as Final Fantasy Tactics is, like Final Fantasy Legend and Mystic Quest, a different game with the FF name tagged onto it to grab sales. However, after playing it, I find it to be just as worthy of the name "Final Fantasy" as any of the other titles in the series.

    Final Fantasy Tactics is not a regular console turn-based RPG, but rather a Tactical or Strategy RPG, following more in the footsteps of such series as Ogre Battle and Fire Emblem (which is not surprising, since much of the game was worked on by Ogre Battle staff members). Rather than focusing on training only a few members of a party at a time, you are given control of a small army to engage in large-scale battles. The battles are not focused so much on attacking and using magic, but also moving around the field, using long-range attacks, and attacking from different sides to take advantage of the enemy's defenses. Final Fantasy Tactics is not something you can easily win by simply building up and using the attack command over and over. Because not only do you have to worry about training up to 16 fighters, but the monsters also level up with you. This means only using 5 characters or so through most of the game then building up your weaker ones near the end of the game to catch up won't work. Your warriors must constantly be put into battle if they wish to remain of any use. And the sheer amount of characters you control requires you to be figuring out the best situations for each character to use.

    But at the same time, there is still a ton of customization within each character, which is what makes the system so good. Final Fantasy Tactics revitalizes the infamous Job system, popularized by Final Fantasy's III and V. And, as with the jump from FF III to FFV, the Job system has become even deeper. The system begins with each character in a starting class, usually a Squire or a Chemist. As characters fight in these classes, they gain JP (Job Points), which allows them to progress through their jobs. While gaining job points works like experience in that after a certain amount is reached the characters excel to a new level in their job, the points themselves can also be used to learn new skills. Each job is specialized for a certain skillset, so if it's a skillset you want it is best to keep the character in that job until it is mastered. However, if you find that certain jobs have only one or two skills that appeal to you, it is perfectly fine to get only enough JP to learn those skills and move on. Jobs beyond the base jobs only become available after characters have become experienced enough in their current jobs. Thus, one cannot become a Lancer until they have spent a respectable amount of time as a Knight. And from there, one must be a Lancer for a short period of time until the Samurai class becomes available to them. There are also jobs such as the Ninja, which needs experience in a Thief as well as an Archer and a Geomancer to become useable. This system of classes provides an almost infinite number of combinations for one character, let alone the cast of over twenty you will encounter in the game.

    One can spend a lifetime figuring out what sequence of classes will provide the perfect stats for a character, also adding in the large variety of equipment to further specialize your character. Like your Samurai cutting down enemies? Give him the Ninja's Two-Swords ability, and watch him swing two katanas for twice the damage. Add in his own ability, Blade Grasp, and he'll be nearly unstoppable. Experimentation is your friend, as you may discover that characters you would think as fighters may not really shine until you try them out as a mage, and vice versa. A Geomancer can make a deadly elementalist and at the same time be a formidable warrior at the front lines. And even beyond class abilities are their armories, which can make your knights more powerful, your Wizards more feared, and your Thieves and Ninjas more agile. On the contrary, you can also make your Ninjas stronger, your Wizards more powerful, and your Knights more agile if you so desire. Characters in your party will soon find each one has a specialized purpose to be carried out. One might be your Meat-shield- strong, heavily armored, and there to absorb damage in the front lines as your archers and chemists take position to fire. Another might be your elusive Thief/Item finder, hanging in the shadows, quickly appearing behind enemies only to swipe their rare equipment. The list goes on.

    And while fooling with your characters is fun enough, it's not nearly as entertaining as actually watching your characters in battle. Accompanied by movable 3d environments and large, detailed sprites, the game looked great for its time. There's nothing quite like watching your Monk pound the living daylights out of unsuspecting monsters, or watching your Wizard nuke one single enemy with a flare, or even seeing your Summoner destroy half the field as she calls out a huge hand-drawn monster to wreak havoc. While the ingame cutscenes somewhat lack the beauty and excitement of fully 3d modern-day games, it is more than made up for with it's stunning opening and ending FMV.

    One of the more innovative features of Final Fantasy Tactics is its adaptation of the FFIV-VIII ATB system. The ATB, or Active Time Battle system, is a little mechanism in the game which makes monsters attack you while you're figuring out what moves you want your characters to do. That way, monsters don't always wait for you to attack, giving the game an extra bit of challenge. Tactics has altered the system to do more with sequence and timing. Every character in a battlefield is put into a line of sequence according to their speed. Fast characters (obviously) will be able to attack more quickly than large monsters or slower characters. Any move that is not a physical attack in Tactics requires time to charge up. So, while a Monk can run up and punch a monster in the face within one turn, a mage can only begin to cast “Bolt” before his turn must end. The charge time then falls appropriately back into the AT sequence, and the spell strikes not too long after. However, within this time, there is nothing stopping a monster from walking over to the mage, avoiding the spell (unless it was locked on to him, in which case moving next to the mage will cause the mage to be hit by the spell as well) and then beating the mage to a bloody pulp. Characters' turns are determined by how quickly their AT meter reaches 100 (starting from Zero immediately after their previous turn is finished or a match starts). This allows characters to use such well-known spells as Haste and Slow to alter the rate at which a character is allowed to make an action. Mastering this Time-Battle system is important; characters which blindly run into battle without looking at who might actually get to strike first will find that they will absorb the force of more fireballs than the enemy, and manage to hit back considerably less.

    Following the trend of most Strategy-RPG's, however, is its somewhat clichéd story. The plot centers on Ramza Beoulve, a typical noble of the Hokuten army. Ramza experiences the obligatory guilty conscience about repressing a rebellion, has a "falling out" with his older brother, and ends up, like every main character in a strategy RPG is forever doomed to do, fighting his own army. From there on we get the expected "Corruption in the house of nobles" plot, the "Dark secret of the church" subplot, and the well-known "Save your kidnapped sister" quest. That is not to say the story is that bad by any means, but with somewhat bland characters and so many clichés, one is left with a somewhat uncompelling story that left me bored for most of the game. The only reason this really strikes me as a disappointment is that it comes from Square, who wrote the wonderful stories of Final Fantasy VII and Xenogears. I suppose not everything they do can be flawless.

    To accompany the game is a fairly solid soundtrack. There were a variety of battle themes and army melodies, with a few stranger tunes here and there, and a lot of fairly happy, upbeat tracks. The sounds, for the most part, are incredibly realistic, down to the slashing of the different weapons to the magic blasts echoing throughout the speakers. I do have the complaint, however, that there are occasions when a few sound bytes seem to be recycled (most specifically the "grab" sound, which is also the "hug" sound, as well as the "strangle" sound; maybe there's not much of a difference in the actions themselves at this timeframe). Besides that, the overall sound quality of the game is good.

    Controlling the game came easily enough. I was afraid that the relatively new format of 3d strategy games would create a large problem when moving your characters over the terrain or issuing attacks. But everything follows through and works great. Clicking on any character can allow you to see their movement range, as well as their attack range, and even the range of a spell or summon if it is being cast. While there are a ton of options in battle, the menus are relatively well arranged, and the layout is easy to scroll through. The movable camera is good, but not without a few faults. When they say the camera is “movable”, that means in only 4 views. While I sympathize that creating 360 different views for each sprite in base position (not counting attacking position, spellcasting position, etc.) would have been a bit much, there are times when four views just doesn't cut it, and I'm often stuck struggling to figure out where my character is, or who he is attacking. I also would've liked to have been able to cancel a movement command before the character's turn is completed, as I have lost many a turn thinking I could move far enough and be within range to attack only to find out I wasn't, and have then left my character not only idle for a turn, but also open to attack.

    There is, sadly, the glaring issue of the translation to this game, which at times is almost detrimental. Characters not only have grammatical errors in a lot of their speeches ("I got a good feeling!"), but at times were so bad that during one mission, actually following the written objective would result in a game over. Minor language problems really give the game an uncharacteristic amateurish feel. The main artist of the game is also one of the most untalented people I have ever seen, as every character not only lacks a nose but also looks exactly like every other character. A rather small complaint, but quite creepy when you start comparing character portraits.

    Above all, Final Fantasy Tactics will keep you occupied for a very long time. With several secret characters to recruit (including Final Fantasy VII's Cloud Strife), as well as an entire library of recruitable and breedable monsters, tons of items, and an incredibly long and difficult optional dungeon, Tactics will take no less than 40 hours, and can easily last well over 100.

    What's great is how every monster has their own little set of moves and special abilities. You may just think of them as wannabe party members, but they can be fairly useful if used properly. Not only that, some of them are just cool. If you happen to bring along a Chocobo into a battle, one of your characters can even hop onto it and inherit lengthened movement ability, as well as the ability to walk over water and scale mountains (More importantly, who wouldn't want a Chocobo knight?). And it is very possible to have an entire army (save your main character, of course) consisting of nothing but monsters. It may even wind up beating the game.

    I found Tactics to be a great game to play through. The Job System is perhaps the best I have ever seen in an RPG, and the pure customizability of your characters is amazing. What prevents me from giving this a 10 is it's somewhat boring story, its few localization errors, and the sheer amount of time I spent leveling up. While I loved battling, I'm fairly sure had I not been worrying about what level my characters were at, I could've completed the game in 20 hours. Regardless, this is still one of Square's best efforts. They've proven that making Strategy RPGs is something they can do without breaking a sweat, and still somehow set the standard for other Strategy RPGs around it.

    Reviewer's Score: 9/10, Originally Posted: 08/31/04


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    Chrono Cross

    Review

     
    "Only the strong can survive against fate!"
    INTRO

    The long awaited sequel has finally came in and did it please every ones hunger? For the most part, no. Compared to its prequel, I'd say that many people were disappointed with Chrono Cross, but I can step up and proudly say that I enjoyed this game. Now I think this game is nothing ''great'' as Chrono Trigger was but this is new and definitely a worthy sequel. Now I luckily won this game for free from another sites review contest where the winner gets a free game. I chose Chrono Cross and finally after receiving it in the mail I was very eager to play. I, as did many, want this to be the same as Chrono Trigger but right when I saw the back of the case I knew it was going to be very different. Not that different is a bad thing, but I personally think there are a lot of not so good things about Chrono Cross. Chrono Cross is an RPG developed and published by Squaresoft. Chrono Cross came out recently in August of 2000, about two and a half months ago. Chrono Cross is much different than Chrono Trigger, but does that make it bad? You be the judge of that! Read on and make the right assumption for yourself.

    STORY: (8/10)

    I was expecting more of a ''deep'' story from this, but I guess the story isn't so bad. Here's how it goes. You, Serge (or whoever you name him) starts out in Fort Dragonia and you and two other people make it to the top of the tower and suddenly, Serge stabs the girl! What is this!? Then he wakes up in a small village called Arni. Whew! It was just a dream. The village seems very peaceful and everyone knows him and he meets his friend Leena and they later meet up at a secluded beach. Then while the two are talking a strange event happens causing Serge to plunge into a vortex taking him into another world! How is he going to get back home!? Why did it happen to him!? All these questions will be answered and they aren't very good answers either. Now it's pretty hard for me to tell you the story because all the ''ties'' within it become revealed later in the game and everything connects together at the end. The 48 characters all have something to do with the story and the enemies are good too. Overall, the storyline isn't what I'd call perfect but it's pretty damn good nonetheless.

    GAME PLAY: (8/10)

    The game play for Chrono Cross is unlike any other. I don't really know if that is a good thing or not, but there are only few similarities between Chrono Trigger and Chrono Cross. The battles are fun and trying to get the best ending with all 48 characters is always fun, while going along with the story of course . The story is mainly the only thing that follows along the same line with Chrono Trigger. That and the techs. I'll guess I'll start off with describing the battles.

    Battles - The battles in Chrono Cross are somewhat similar to Xenogears in a sense (if you've played it you'll know what I'm talking about). When choosing the Attack command you are able to choose between a weak, medium, or fierce attack. They are labeled 1 - 3 with 1 being weak and 3 being fierce. There's a catch to that though. Each character has a limit of seven stamina points which allow the person to attack. For example if you attack in the order of weak (1), medium (2), fierce (3), and weak (1) you'd use up all of your stamina points for that character. The stamina doesn't run out but while the other person is going stamina recovers during an attack by your team. There are three people allowed on battle and you should take notice of who you put because players have different elements and HP, as well as other stats. You can use elements during battle as well (look down for info. on elements) but when using an element it uses up all your stamina points. You could attack with a combo until you have 1 stamina point and then use an element (I do that usually). Also, as you attack and your stamina goes down your element level goes up but not permanently. There are 8 levels of elements total and if you attack with a weak attack (1) then your element level during battle goes up 1 so then you can use the elements that are allocated in element level 1. It won't go all the way up to eight unless you have that many levels outside of battle. Confused? I hope not, but in case you are reading on should clear your confusion of elements. In battle you can do double techs or even triple techs. Techs are sort of like limit breaks and each player gets 3 techs but they are allocated in three different levels. The first tech for every character is on the 3rd level of elements. Now what do you get after battles? Well, you don't level up at all. You might be confused but if you've played Saga Frontier then you'll know how this works. After a battle you gain HP or Strength or Resistance by 1 point or how many points (it depends) but they are some type of levels. After important events or important battles (mainly) you will gain an element level which gives you an extra element slot, but it varies on where it is at depending on who the character is. Then after leveling up each fight gives you HP +1 or some other stat plus 1 until about three of four fights where it gives you more points for more stats. Then you don't receive anymore points until you gain another element level. I'll talk a bit more about battling in the next section so just stay tuned.

    Elements and other battle info. - OK, there are six elements and they are wind (green), yellow (earth), water (blue), fire (red), holy/neutral (white), and dark/evil (black). Each character in the game has an element. The main character Serge is a white element. This means that his techs are white elements and same applies for other characters. If Serge fights a black element character then Serge has higher attack advantage on his opponent and at the same time has a disadvantage of lower defense. Same thing applies for green, yellow and blue, red. Elements are like magic and you have to allocate them. Elements are packaged for certain levels and when you get them they say what level they are for. For example aqua ball magic is a level 1 element but can be used in the second level and so on. During battle, you can only use an element once unless you have an elemental item which allows you to reuse the element. An elemental item is an element but can be consumed so it's like an item. When using elements in battle it changes the field effect. The field effect circle has three levels and in them are colors of any element (red, blue, green, etc.) and if the field effect is blue, then the character with a red element has an advantage. If a field effect has all three levels filled with the same color (let's say white) then you can use a summon element. You can only use summons when all three levels of the field effect are the same color. One drawback of using summons is that it takes up a element level, but you can gain it back by going to an inn. There are four different types of elements and I will list them. There's 1) normal elements which is just magic and can be allocated in the level its given. Then there's 2) consumable elements which I already explained. Then there's 3) summon elements which I again explained. Then last but not least there's 4) trap elements which you use to capture another element if that element is used during battle. That's all about elements!

    OK, before I finish up this section *phew* I'll just say a few small things. The world map is not very big and the game isn't very long but it took me 45 hours. There aren't many towns, but the ones that are there are basically like other RPG towns. You can't get every character once around the game. To get them all you have to play the game again and again. Overall, the game play is pretty good, but it could've been done better. I like the element system but sometimes it can get frustrating.

    CONTROLS: (10/10)

    The controls are pretty much perfect in every possible way! I encountered no problems whatsoever while I was playing this game. I like how you get the option to see if you are in either your 'HOME' world or 'ANOTHER' world by pressing select. What I really like about the controls is that they are swift and easy to control. Serge didn't stutter at all when I made him run and the menu never went crazy on me. While allocating you can also choose the option of just auto - allocate instead of just going through one by one allocating elements which saves a lot of time. Also, during battles if you happen to go really fast while choosing the combo to execute the game does not slow down and immediately takes in what you entered which is awesome! The configuration is very basic and even a beginner would easily comprehend the button configuration. Overall, the controls are top notch!

    MUSIC/SOUND: (10/10)

    The music for Chrono Cross is literally breath taking and astonishing at the same time. The soundtrack may not contain many songs, but the very few amount that it does have is so deep and truly amazing. I don't know who composed it, but this music rules! I especially like the intro music with the accustic guitar and then with the flute and all. Also, the music in the 'HOME' world map is a translated version of a song in Chrono Trigger. Actually, when thinking about it most of the tracks are from Chrono Trigger but just redone and improvised very much. Now the sounds aren't as great as the themes, but they are excellent as well. During battle the sound of a slash from the main characters swallow (his weapon) sounds definitely painful as well as realistic. Magic sounds and other attacking commands sound very realistic and very detailed. The FMVs have great sounds effects and add to the realism in the game. The waves flowing gently towards the shore in an FMV in the beginning reminds me of the beach and to me if a game can do that it automatically gets a 10 for excellency! Overall, the sounds and music themes of Chrono Cross are superb in every way!

    GRAPHICS: (10/10)

    Now these are what I call awesome graphics! Ever since Final Fantasy 8 graphics have been great but not as great as Final Fantasy 8. I'm proud to say that Chrono Cross did not disappoint me in this category, but some people may have felt that Square spent too much time on graphics. If that's the case their hard work paid off because these graphics look great! The colorful backgrounds and designs of the character are utterly awesome and the elements as well as the summons look so cool that you'll use an element just to see it! Everything from a spider coming through a crack in the wall to a huge building is very detailed, which adds the effect of realism and also my interest. About the spider in a cracked wall thing ... during battles before you actually get into battle the game shows off its unique graphics by giving two or three screen shots of the area you are battling in and of course something can be noticed. In sewers you can see spiders crawling up the wall or even birds flying off trees. I'm impressed with how much detail is in these graphics. I like the character designs a lot because they are all innovative and look very well. There's nothing much else to say other than everything looks great! Overall, these graphics are probably the best graphics or tied with Final Fantasy 8.

    CHALLENGE: (5/10)

    Well, RPGs aren't meant to be too hard but Chrono Cross is almost as easy as Final Fantasy 7. For those of you who haven't played Final Fantasy 7 let me just say that it's a pretty easy game. The only real challenge in this game is trying to figure out where to go sometimes because the game doesn't even hint what's the next destination sometimes and it could get frustrating. Another challenge is getting every single character and every ending. There are a total of 16 endings and you have to play New game + to get every single character. The bosses aren't hard at all (some are, but most are pretty easy) and neither are the normal monsters. I, for one, never died in this game at all and even if you do it doesn't mean anything really. Overall, I think that the challenge is very easy .... possibly too easy but for a novice it's just right.

    REPLAY: (10/10)

    Now this is what I call replay value! I've never seen so much possibilities for replaying an RPG in my life until I came across Chrono Cross. If you are familiar with the prequel, Chrono Trigger, then you might remember how it had New game +. Chrono Cross delivers the same experience and once you beat the game you are allowed to start a new game +. New game +, for those of you who are clueless right now, means that you start a whole new game like you first did but this time you start the game with all the weapons, items, stats, elements, etc. that you had before beating the game. Isn't that cool? So when you fight monsters in the beginning of the game that were hard for you, you can tear them up in less then 10 seconds! It's fun, but can get boring. The main point of new game + is not to beat monsters quickly. The point is to get all the sixteen endings and to get all the 48 characters in the game on account that you cannot acquire them all your first time through. If I think it's kind of boring then why do I give REPLAY a 10? Well, it's simple. It's a great idea and not many RPGs have replay value and I know that many of my friends like new game +, so I decided to give it a 10 because most of you will probably like it too.

    PROS
    - Fun battles
    - Awesome music!
    - Fills in mysteries from Chrono Trigger (for those who have played Chrono Trigger)
    - High replay value
    - Awesome graphics!
    - New element system
    - 48 characters and 16 different endings!

    CONS
    - Story could've been a bit better
    - Duration of the game can be too short (Although it took me 45 hours to beat)

    SCORE 8 + 8 + 10 + 10 + 10 + 5 + 10 = 61 61/7 = 8.71
    Rounded to 9

    OVERALL: (9/10)

    I hope this review has helped you to make a decision to either buy, rent, or not even think about Chrono Cross. Trust me though it's an excellent game with only a few flaws which I mentioned up there ^. Even though I received this game for free I still encourage all of you who are RPG fans or beginners to go out and rent or buy this game because it's very fun. I would say it's the best RPG tied with Legend of Mana that has come out this summer, but that's just me. I think the price for this game is around $40 so if you don't have your eyes set on something else I suggest you set your eyes on this game! That's basically all I have to say and once again I hope this helps with your decision, whatever the outcome may be. Thanks for reading and have a nice day!
    Reviewer's Score: 9/10, Originally Posted: 11/10/00, Updated 11/10/00


    Descargar CD1

    Descargar CD2



    Guías

    Guía del Juego

    Bosses

    Characters

    Items para robar o para conseguir por drop

    Localizacion de las Tecnicas de Elementos



    Lista de Enemigos

    Zonas Extratemporales

    Guión del Juego

    Guía de Magias

    Localizacion de los Rainbow Shells

    Shops

    Historia

    Armas/Armaduras/Accesorios Etc... Etc...

    Front Mission 3

    REVIEW

     

    "When I grow up I want to be a Wanzer Pilot!"

    One day the military-industrial complexes of the USA, Europe, the Middle East and the Far East are going to stop wasting money on dumb ''son of Star Wars'' missile defence shields, better nuclear weapons and spy planes that get lost all the time. They will all get together and look hard at the state of modern warfare in the 21st century. They will see that it is made up of small scale civil wars, skirmishes in far off lands, where fighting takes place in towns, villages and even the city streets. The will ponder on how best to adapt to these new guerilla wars.

    Then at one particularly heated meeting the Japanese delegation says ''I know, why don't we develop giant walking mech suits. These can be fitted with close quarter combat weapons, they can be deployed across a variety of terrain and instead of destroying innocent civilians in air strikes or risking ground troops, we send in the armoured mech suits to calm the situation, problem solved!''

    So off all the military leaders go and they think about it for a bit and they they create the first human controlled walking, armed mech fighting suit. It is at this point I leave home, give up my reviewing on gamefaqs and sign up to pilot one of the things.

    At least this is my dream....Until then I have to make do with the wonderful Mech Strategy RPG, Front Mission 3. Now you'll have to forgive my lengthy intro, but I am obsessed with mechs, any mech game I can play, I do. But Front Mission 3 is the first game to let me live out my Mech fantasy in such a detailed and enjoyable way.

    Front Mission 3 is another game from Square. It tells the story of a future earth split into several economic blocs. The United States is now combined into North and South America; Japan, Philippines, Singapore and Australia are part of OCU; China is now the Da Han Zong. Tension between these various countries form the background to the game.

    You take control of Kazuki Takemura, a hot headed Wanzer pilot. He drives the walking mechs (Wanzers) that are the primary weapons of peace keeping in this world. You are soon joined by your laid back friend Ryogo who is your constant companion in both scenarios.

    Both scenarios? Yes FM3 has a very clever twist to it. A simple decision made right at the beginning of the game will result in you travelling down one of two story paths. This is a stroke of gameplay genius as essentially the characters you make friends with, battle alongside and become fond of in one scenario, become your deadly enemies who you often have to kill in the other scenario. This I found to be an incredibly thought provoking idea. Your fate being so drastically different because of one throwaway line.

    It's that aspect that really pulled me in to the game. I don' want to give to many plot spoilers here, but one decision sees you aligning with rebels to sabotage the big bad government of the Dan Han Zhong, you feel righteous! Now when you play the other scenario, you have to fight against the rebels alongside the Dan Han Zhong and suddenly you find they ain't quite the good guys you thought they were. These wonderful ''what if'' moments give the game a huge lifespan as playing both scenarios can take well over 50 hours.

    The story itself is the usual twisty-turny Square RPG style. Huge political blocs fight it out over the possession of a special kind of nuclear bomb and the creation of genetically engineered super-soldiers. I was engrossed and the superior dialogue localisation helped tremendously as well.

    Of course all the fancy storylines in the world won't help if the game looks and plays like a dog. But again I am happy to report this game has one of the most enjoyable battle systems I have ever used. The game is constructed so that in the plot sections, your characters talk as heads super-imposed over a static background. When movement from place to place is required, a map appears and shows your progress. This then leads you into the battle sequences.

    First off you choose which characters and their wanzers you want to fight with. Up to four can be picked per battle. each part of the wanzers body has HP (Hit Points), so legs, arms and body can be targeted. Wanzers can be armed in various ways. Rifles and Shotguns, Rocket and Grenade Launchers, Fists and Spikes, Flame Throwers and Rifles. You must prepare your wanzers for various forms of combat. For example if a wanzer is carrying a Rocket Launcher, it will have to sacrifice tough arms, legs and body to be able to handle the weapons weight. So you keep it at the back. Up front you deploy your fast and heavily armed melee wanzers and your machine and shotgunners. Roaming around the outside, a highly mobile, rifle armed wanzer to pick off arms and legs and force weakened enemies into surrender.

    The battles are turn based, each wanzer can move a certain amount depending on its legs and the AP (Action Points) it has left (these are gained by destroying enemy wanzers). At this point the battle area is panned out, showing all the wanzers and scenery. Once you engage an enemy the scene shifts to a close up of the pair of you. You can then target an enemy wanzer and attack. Melee wanzers strike with huge fists and knuckles up close, vulnerable to counter-attacks. Lighter wanzers let rip with machine guns,and rifles from the back and on high ground rockets are unleashed.

    If you get lucky you may knock off your opponents arms, rendering them helpless, you may cripple their legs, destruction occurs when you reduce the body's HP to zero and they crash in a sparking heap to the ground. Best of all you may disable the pilot or make him surrender to you. At the end of the battle his wanzer in now in your inventory and the real meat of the game begins here - building the perfect wanzer!

    As you progress though the game you become obsessed with catching as many as you can. In your set -up screen you can swap legs around, try different arms, paint the wanzers nice colours and learn special attacks. Each part of every wanzer can learn a special attack. This will trigger randomly in battle and then can be stored in the wanzers battle computer. Depending on what weapons you have, you can programme ones you have already learnt into your battle computer before each battle. As your proficiency with your weapons grows, so does the frequency of your special attacks.

    This encourages specialisation in the characters, but as you have eight by the end of each storyline this doe not matter to much. You are almost always free in choosing who makes up your battle parties. So having one character devoted to the rifle is worth it when in later missions he can take out wanzers with a one shot ''body smash'', or the satisfaction of seeing your best melee fighter chain a 6 combo of ''Shield Attacks''. The scope for customisation and tactics ensures great replayability as does the medal awards at the end of each mission. You are graded on your battle performance and given either a bronze, silver, gold or platinum medal. The urge to get all the platinum ones is a strong replay option.

    As well as its sublime gameplay and storyline, FM3 also has pretty good graphics. Its amazing what Square have squeezed out of the old grey box. The battle sequences are pure eye candy, the smash of metal on metal, the explosions and the mighty wanzers are all animated in great detail. The only time it looks dodgy is when it goes into pixellated close ups of the animated people. Then it looks rough, but happily they spend most of their time in the wanzers, so it's not to bad.

    The big plus of using the in-game graphics to do the cut scenes is the fact that however you have tooled up your wanzer, that's how it looks in the cut scenes. It may be only a minor thing, but it enhances the sense of involvement for me. The music is nothing special, it's easy on the ear and atmospheric in places. But the sound effects are great! The sounds of pitched battles between huge walking machines are superbly done.

    Another stroke of genius is the games ''Internet''. Between missions you can ''go online'' and surf websites to gather more info on the history of the game world, hack into secure computers, buy new bits for your wanzer, email other characters and download software and simulations for you to play around with. You can mess with your ''computers'' desktop wallpaper and use it to run virtual battle simulations. Here you can practice tactics, gain money and experience points and try triggering useful battle skills.

    You can spend ages just reading the information on the ''websites''. It speaks volumes about Squares commitment to the quality of its games that someone took the time and trouble to write a world history, create photographs, invent various companies, mock-up 'hacker' sites and more to give an authentic feel to what could have just been a throwaway part of the game.

    Front Mission 3 is a game I wholeheartedly recommend. It's deep, involving, hugely replayable and its almost contemporary content makes it a refreshing change from games set in the far distant past, or on strange alien worlds. It certainly had some interesting views on international relationships and how they might change in the future. Personally I don't care about the political stuff, but dammit I hope the future contains Wanzers while I still live to see it!

    Reviewer's Score: 10/10, Originally Posted: 09/10/01, Updated 09/10/01



    Descarga (encontré este torrent, no es DD)



    Guías

    Guía del juego
    http://www.gamefaqs.com/console/psx/file/250588/7525

    Historia de Alisa
    http://www.gamefaqs.com/console/psx/file/250588/6321

    Historia de Emma
    http://www.gamefaqs.com/console/psx/file/250588/5117

    Skills de Pelea
    http://www.gamefaqs.com/console/psx/file/250588/7651

    Guión de Alisa
    http://www.gamefaqs.com/console/psx/file/250588/45234

    Guión de Emma
    http://www.gamefaqs.com/console/psx/file/250588/44651

    Network
    http://www.gamefaqs.com/console/psx/file/250588/7362
    Editado por última vez por Mirabilis; 14-01-2008, 02:11 AM.

     
  • Kell
    IT
    • 02-05-2005
    • 11466

    #2
    sale sticky
    By SuKu

    Comentario

    • Mesouki
      Battling for the sun.
      • 19-08-2005
      • 3887

      #3
      Belleza
      REASONS for TEMPORARY LULLS IN PRODUCTIVE THINKING
      exhaustion over-work boredom being out of your league


      Comentario

      • PhoenixH

        #4
        NOOO QUE MAGIA

        Comentario

        • Mirabilis
          Mega Egelito
          • 18-09-2005
          • 5380

          #5
          pucha, alguien tiene idea de por que algunas imagenes de mapas no se ven? lo puse todo bien

          [spoiler*][img*]link[/IMG*][*spoiler]

          obvio que sin los *

           

          Comentario

          • Kell
            IT
            • 02-05-2005
            • 11466

            #6
            te falto un / en [/spoiler]
            By SuKu

            Comentario

            • Kell
              IT
              • 02-05-2005
              • 11466

              #7
              aunque yo veo todo bien...
              si me permitis editarte el post para ver los tags... me fijo
              By SuKu

              Comentario

              • Mirabilis
                Mega Egelito
                • 18-09-2005
                • 5380

                #8
                si si editalo =)

                 

                Comentario

                • Kell
                  IT
                  • 02-05-2005
                  • 11466

                  #9
                  los tags estan perfectos... desconozco completamente la fuente del problema
                  By SuKu

                  Comentario

                  • Analrapist
                    Blackbolt
                    • 07-05-2004
                    • 18929

                    #10
                    Hotlinking?
                    Le problème de nos jours c'est que le futur n'est plus ce qu'il était.

                    Comentario

                    • Akh-Horus
                      Out Of Vogue
                      • 30-01-2006
                      • 8410

                      #11
                      che, acabo de eyacular

                      Comentario

                      • Mirabilis
                        Mega Egelito
                        • 18-09-2005
                        • 5380

                        #12
                        por que si abro las imagenes por separado y despues trato de abrirlas aca me andan

                         

                        Comentario

                        • Linus
                          Judío
                          • 18-03-2006
                          • 10637

                          #13
                          DIOOOOOOOS.

                          Butters, merecés que todos te voten positivo, te hagan admin, se cree un subforo de Adoración a Butter y Agijonmágico te haga un super-pete.
                          Akira Yamaoka.

                          Comentario

                          • Geus
                            Vago sin remedio...
                            • 14-12-2004
                            • 293

                            #14
                            No funcionan los links de emuparadise.. o por lo menos a mi no!! :'(

                            yo quierooooooo

                            Comentario

                            • Mirabilis
                              Mega Egelito
                              • 18-09-2005
                              • 5380

                              #15
                              decime de que juego y me fijo

                               

                              Comentario

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