Cami describe una situación en el mapa dm6 de quakeworld
acaba de matar a su enemigo en la granada, y ráido va a tirar un rocket a la puertita al lado de la armadura roja, porque es posible que el enemigo respawnee "vuelva a aparecer/nacer" ahí
no, lamentablemente el enemigo se tomo el primer colectivo a jose leon suarez :/
"Convierte todo en lo que realmente es: lo abstracto, el espíritu, el nagual. No hay brujería, no hay el mal, ni el demonio. Solo existe la percepción."
pero yo digo aiming de kfjump de la verde a la roja saltando el medio o sea... velocidad de 700 minimo luego de un rocket en la verde y luego de eliminar el enemigo en la grenade... nada como un "jeje respawneo ahi y no me toca ni la bondiola.."
y obvio que si
la teoria es que "no hay ningun respawn que no este a merced de un rocket en la cara en dm6" pero es de M@C kfjumpear el mapa y pegar a velocidad de 700 como el otro dia
Kombat Teams respawns differs from the normal QW respawns (also available in the patch) in that they spawn players on a spawnpoint even though someone else is occupying it. There's exceptions to this rule however, a player that has just spawned is considered a no spawn-target for 120 gameticks and a player can never spawn on the same spot twice in a row (unless the map contains less than 2 spawnpoints or all spawnpoints are full).
For the first 3 seconds of a match, Kombat Teams respawns will attempt to avoid spawnfrags entirely (note that this is only for the spawntype "Kombat Teams respawns"). To have yourself spawned at what you consider to be a bad spawn before the match starts as not to get there won't work, the patch doesn't take pregame spawns into account. This type of respawns is by default enabled in KT since the patch's main function is to handle teamgames and we don't want any camping on important spots (like RA on dm4 for example).
With the release of version 2.07, "KT SpawnSafety" was introduced. KT SpawnSafety means to avoid telefrags during games as much as possible (even if all spawnpoints are full) and tries to avoid spawning you at the same spot twice in a row.
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